Game Buzz: Tweeeet

One of the publishers I usually keep an eye on at Spiel is Cwali, from the Netherlands.  They did Factory Fun in 2006, which was an inspiration for Galaxy Trucker, so I have that to thank them for.  BasketBoss in 2009 looked like a very interesting basketball team management game that I’d still like to play.  Sun Sea & Sand in 2010 got some pretty good reviews.  This year, their big offering is

image by BGG user cwali

Tweeeet is a new bird-themed partnership game from Cwali and designer Corné van Moorsel, and is NOT about a certain social networking site.  It’s for 2-6 players aged 7 and up, and takes 30 minutes to play.  In the game, you’re either a robin or a bluethroat, and are trying to reach the breeding grounds with more energy than the other team.  It’s a fairly light sort of racing game with a little bit of survival involved.

In the game, you get 20 9-hex landscape tiles, a start tile, 6 birds, 6 color chips, 13 strawberries, 12 berries, 11 caterpillars, 10 beetles, and 5 nuts.  At the start of the game, the landscape tiles are shuffled into a face down pile, then three are drawn and connected to the start tile.  Each player takes a bird (the first player is a robin, the second is a bluethroat, the third is a robin, and so forth) and a matching color chip.  Food miniatures are placed out on any space that needs it.  Players will get energy based on their turn order – the first player gets 6, second gets 7, and so on.  Energy is marked with food miniatures – nuts are 1, strawberries are 2, berries are 3, caterpillars are 4, and beetles are 5.

On your turn, you’ll move your bird to a space with food.  You can’t move through water, another bird, or a nest.  You’ll have to spend energy equal to the number of spaces you move, and then you gain the food you landed on, which gives you more energy.  However, if you don’t have enough energy to get to any food or to a nest, your bird dies and you’re out.  Fortunately, you’re not alone.  There’s Team Robin and Team Bluethroat, and you can talk about strategy as long as you’re within six spaces of each other.  If you’re 7-9 spaces, you can only twitter, and 10+ means that you can only flap our wings.  No idea what that means.

Birds must also always be able to see three spaces straight ahead.  So, if there are only two tiles in front of a bird, you draw a new one and add it to the board, putting new food on as required  The last tile that gets added is not turned over, but is left facedown.  There are nests printed on the back of the tiles, and this is your goal.  All robins must go to one nest, and all bluethroats must make it to the other.

Tiles – image by BGG user cwali

Once all birds have made it to their nest, or have died trying, the game is over.  You add up the remaining energy of each team bird (-1 for each bird that died), then divide by the number of players to determine the strongest team.  They win.

This is a very light game.  All you have to do is make it to some food, hopefully with some to spare so you can make it to the next.  It would be really easy to introduce to people, and it seems quite quick, which is always a plus.  And the bits look amazing:

Food – image by BGG user W Eric Martin

My biggest concern with the game is the player elimination that could occur.  You could just get shut out of some food and not even make it to the nest.  However, the game seems fast enough that it shouldn’t matter.  I think kids will have a great time with this one, and adults too, though I’m not sure of the staying power.  It could be great, who knows.  I’m definitely interested in taking a look if it ever makes its way to the States.  Thanks for reading!

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