Today, I’m taking a look at a Polish game about building a lifeline:
CV (Curriculum Vitae) is a game designed by Filip Miłuński and published by Granna, a Polish company. The game is for 2-4 players and takes an hour to play. The plot of the game is that you’re writing a CV (resume) of a fictional character by rolling dice and making choices about where that character’s life goes.
CV comes with 87 cards (12 childhood, 26 early adulthood, 20 middle age, 17 old age, 8 life goal, and 4 reference cards); a board; 7 dice; 49 tokens; a scorepad; and a pencil. At the start of the game, the early adulthood, middle age, and old age decks are placed on the board, with the top 5 early adulthood cards revealed. Each player is dealt one life goal, and 1-3 are revealed and placed face up on the board. Each player then gets 3 childhood cards (the deck is prepared differently for different numbers of players), and then you draft by choosing one, passing the rest, choosing one, and passing the last. The player who gets the bicycle card starts the game, and receives the bicycle token in case they lose the card (which is placed in front of them).
CV is a turn-based game. On a turn, a player first rolls four dice (or more as the game goes on). In Yahtzee fashion, you can reroll any number of dice twice. Dice with bad luck symbols are frozen and cannot be rerolled. After this, you can take 1-2 cards from the track on the board, paying the appropriate symbols from the dice you rolled. Each die has six symbols – health, knowledge, relationship, money, good luck, and bad luck. Event cards can also be played from your hand to help you buy card. Three good luck symbols can be used to buy any one card from the track without paying its normal cost.
After buying cards, the player checks for bad luck – he must discard an active (top) CV card for every three bad luck symbols he has tolled. After this, the bought cards get added to the player’s CV in stacks of the same type (life goal, health, knowledge, relationship, work, and possession). Event cards are added to your hand. Cards on the track are shifted to fill empty squares, and new cards are added from the appropriate stack. The player then updates their tokens, having tokens with exactly what is shown on their CV cards. Tokens can be used to buy cards.
When a deck runs out, if any player has half the number of CV cards as another player, they qualify for social assistance and can take a card from the board at no cost.
If a round ends (all players have had an equal number of turns) and there are fewer cards in the old age deck than there are players, the game is over. You get points for the number of health/knowledge/relationship cards owned, plus points awarded from possession cards, plus points from personal life goals, plus points from the public life goals that were revealed at the beginning of the game. The player with the most points wins.
This is a game that will probably be impossible to judge without playing it. From reading the rules, it seems very straightforward mechanically. I hope that the theme comes out in the cards, but I just don’t know from what I’ve read. The comments from people that have played seem to indicate that the game leads to some good stories, so the appeal might be in creating your life story and narrating it as you go. It looks to be very family friendly – not confrontational at all, with some cute artwork, and simple gameplay. Definitely one to check out. Thanks for reading!