Game Buzz: Kickstarter Blitz #2

I enjoyed this post last month, so let’s do it again.  This is a round-up of a few Kickstarter projects I’ve been watching that are ending sometime in the next month.

image by BGG user erichv
image by BGG user erichv

Zeppelin Attack (Eric Vogel, Evil Hat Productions) is a deckbuilding game for 2-4 players that pits evil masterminds against each other.  Each player begins with one of four 13-card starting decks, as well as a minor mission and major plot card that gets shuffled into their deck.  You’ll be able to launch zeppelins, attack, defend, or acquire new fate cards.  Fate cards have immediate effects, and are also used as currency to buy new cards from the Mercenary decks or your Experimental Zeppelin card.  At the end of the game, the player with the most points wins.

It’s interesting that this game is doing something that seems similar to Dominion, but adds combat and direct interaction with other players.  It’s got a pretty unique theme (how can you say no to zeppelin fighting), and features a smaller deck than a lot of DBGs (112 cards).  You have until tomorrow night to get in on this one, so jump in if you’re interested.

  • Project Ends: March 1 at 10:00 PM EST
  • Pledge Levels: $1 PnP, $30 game, $150 for six copies shipped anywhere in the world
  • Goal: $21,700 (funded)
image by BGG user laboratory
image by BGG user laboratory

Province (Samuel Strick, Laboratory) is one of the latest in the current microgame trend.  This one is for two players, and it plays on a small square board.  The board has three spaces called the Work Cycle, and on your turn, you advance can advance each worker one space and generate the shown resource (labor or coin).  You can then spend resources to build structures on the borders of the board, which earn you points, coins, new workers, labors, and ship tokens.  There are goal tokens that, if you complete them, earn you points.  The game ends when someone has built seven structures, one of each structure has been built, or when all goals have been claimed or removed.  The player with the most points wins.

Province looks like it has a lot going on for a very small game.  There are a lot of little tokens, which makes it different than a lot of microgames, but it’s still only $5.  Its portability will probably make it one that more serious gamers like to carry around with them.  It looks like a solid entry into the microgame category, and one to keep an eye on.

  • Project Ends: March 2 at 9:00 PM EST
  • Pledge Levels: $5 game, $50 game plus signed copy
  • Goal: $5,000 (funded)
image by BGG user dchott
image by BGG user dchott

Lagoon: Land of Druids (David Chott, Three Hares Games) is a fantasy board game with a modular setup and a rock-paper-scissors mechanism.  The game is for 1-4 players (4 players is a team game), and the game begins with three tiles.  On a turn, players can do actions like moving their druids to a new hex, summoning druids to any haven, or exploring sites by drawing a random tile from the bag.  Some sites have explore actions that you can use.  Druids can also unravel sites using the rock-paper-scissors mechanism – one energy beats another, which beats another, which beats the first.  At the end of the game (when all tiles have been drawn), the energy with the most sites in play controls Lagoon’s destiny.  Seeds you have collected of that energy are worth a point, and sites you have unravelled from the other two energies are worth two.  The player with the most points wins.

The art from this game is very pretty, and the gameplay seems pretty unique.  It’s almost Knizia-esque in the way you’re trying to manipulate which energies are going to be dominant, but it also looks like it has a better theme than Knizia could have dreamed of.  This is one that has really captured my attention, and I look forward to seeing how it does.

  • ProjectEnds: March 3 at 12:00 AM EST
  • Pledge Levels: $35 game, $175 for game plus prototype
  • Goal: $20,000 (funded)
image by BGG user ashpyne
image by BGG user ashpyne

oddball Aeronauts (Nigel Pyne, maverick muse) is another game about dogfighting airships, this one played all in hand.  The game is for two players (Pirates and Pendragons), each with their own 24-card faction deck (as well as two randomly drawn events that are shuffled in).  Decks are held face up in players’ hands.  Players look at their top three cards and choose a skill to use.  Players then choose to play 1-3 of those cards, and the player with the highest skill total wins.  The winning skill determines the result – either the winner recovers two discarded cards, the loser discards two cards, or the winner recovers one while the loser discards one.  Discarded cards go face down in your hand, and recovered cards are turned back up.  If a player has discarded all faction cards, the opponent wins.

This game looks really cool because it is all played in your hand.  There is no need for a table at all – not even to hold discarded cards.  This makes it the ultimate in portability – you can play it anywhere.  It looks a lot like War with a lot more strategy (and thus more fun).  I would imagine that it would be easy to add more factions, but it already looks pretty cool for what it is.

  • Project Ends: March 3 at 4:00 PM EST
  • Pledge Levels: £5 PnP, £15 game, £606 for original art on back of both factions
  • Goal: £15,000 (funded)
image by BGG user weaverproject
image by BGG user weaverproject

MazeMaster (Chris Roberts, Weaver Entertainment) is a programmed action game where players are attempting to build a maze in order to get to an artifact in the center.  Each round, players will program three actions (move, rotate a maze piece, build a maze piece, burn a tile to make it unpassable, extinguish, focus to draw an advanced action), then in order reveal and execute them.  Each action costs action points (you have five to spend).  In order to win, you need to get in, get the artifact, and get out.

MazeMaster seems like an interesting puzzle type game.  The rulebook that they have right now is a complete mess, so I’m not entirely sure what role luck will play in things.  However, I’m a sucker for programmed action games, so I’ll be keeping my eye on this one.

  • Project Ends: March 7 at 5:00 PM EST
  • Pledge Levels: £7 PnP, £18 game, £400 to appear on the box or rulebook
  • Goal: £6,000 (funded)
image by BGG user krinklechip
image by BGG user krinklechip

Mob Town (Danny Devine, 5th Street Games) is a mafia themed area control game where 2-4 players are trying to control towns using sharks, weasels, rats, snakes, and foxes.  In each of three rounds, you’ll be building a city by drawing cards and placing them according to arrows on the cards.  Each player chooses two secret agendas from their deck, and takes turns taking an action.  Actions can include drawing new cards, trading cards in your hand for cards in the lineup, cashing in money cards for cards in the lineup, or taking over properties by discarding indicated cards to equal the value on the building you want.  When the law card comes out, you score for properties you control and agendas you accomplished.  After three rounds, the player with the most points wins.

My experience with 5th Street Games is that they’re really good at producing family games with a decent amount of strategy and a high level of fun.  Jungle Ascent and Farmageddon are both great games from their line, and Mob Town looks like it’s going to continue the tradition.  The city building mechanism seems really unique, and the game rules don’t seem like they’re too complicated.  I think it’s a game I’d really like playing.

  • Project Ends: March 9 at 9:00 PM EST
  • Pledge Levels: $25 game, $35 game plus expansion, $160 six copies of game and expansion
  • Goal: $10,000 (funded)
image from Migration Kickstarter campaign
image from Migration Kickstarter campaign

Migration (Joe Cannon, independent) is an area control game where players are anthropomorphic creatures vying for control of New World territories.  This project is actually a combination of two chapters of a game originally on The GameCrafter.  Players take turns placing explorers on the board to make new towns.  Each one has a different ability – the bass and wolf can establish towns without the Pioneer Spirit (PS), the oak can move your PS to itself, the rats are worth two points at game end, the sparrow may migrate over towns, the fly can establish towns on wasteland, the skunk keeps other towns away from yours, poison oak removes enemy PS, the jackal scores extra points for adjacent wastelands, the lizard gives you an extra turn, and the cactus makes other adjacent towns worth less.  When there are no more legal moves, the player with the most points on the board wins.

This is the only campaign on my list that hadn’t funded yet at the time I wrote it up (though it was close, and may have funded by the time this posts).  I’ve seen some comparisons of this game to Hive with the differing abilities of the characters.  However, it doesn’t have that abstract movement of Hive, just a straight placing of pieces, trying to control areas.  It looks good.  Hopefully it continues its upward trend and more people learn about it.

  • Project Ends: March 15 at 11:29 AM EST
  • Pledge Levels: $10 PnP, $39 game, $1000 to get an illustration of you doing something awesome
  • Goal: $15,000 (not funded)
image by BGG user Jumpseat

Dungeon Scroll (Anthony Gill, Game Salute) is a dungeon-based word game.  Players are sorcerers skilled in the art of Word Weaving, and cast spells (or spell words) to meet challenges.  Players go through a dungeon deck, which will present several challenges.  For each challenge, players have a minute to make the best word they can out of letters in their hand.  Each word’s power is calculated, and gold is distributed based on who did the best.  At the end of the game, the player with the most gold wins.

This seems like a simple word game that adds some interest because of the dungeon crawler theme.  There’s no combat, just some thematic differences in how each challenge works.  It feels like the game is a little too expensive right now – it feels like there’s not enough game for the $35 price tag (only 23 dungeon cards, with 80 letters, 60 gold coins, and a sand timer).  However, I like the idea, and I’m interested to see how it does.

  • Project Ends: March 15 at 1:40 PM EST
  • Pledge Levels: $35 game
  • Goal: $1,000 (funded)
image from MeepleSource Facebook page
image from MeepleSource Facebook page

I would be remiss if I didn’t make one final mention the campaign for Meeple Source one more time.  They’re well past their goal at this point, but more and more stretch goals keep getting added.  Additionally, they’ve added some levels where you can get meeples for other Kickstarter games, including Tiny Epic Kingdoms and Province.  So, if you haven’t yet, go check them out.

  • Project Ends: March 16 at 11:59 PM EST
  • Pledge Levels: $10 for an 8-piece set, $15 any 10 individual characters, $325 for 50 8-piece sets
  • Goal: $15,000 (funded)

And that will do it for this Kickstarter Blitz.  Hope you enjoyed it, and maybe you found a new project to check out.  Let me know if you backed any of these, and what you think of them.  Thanks for reading!


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