Kickstarter Blitz #13

It’s a new year, it’s a new set of Kickstarter projects.  Some quick stats for you before I begin.  Since I started doing the Blitz a year ago, I’ve covered 122 gaming projects (this does not include accessories, conventions, or other projects mentioned).  Of those, 111 games were funded, and 11 were unsuccessful for one reason or another.  Had I actually backed all 111 successful projects, I’d be out $3807 and would have received 41 of them.  21 are currently late – some several months behind, and some only a few weeks.  That leaves 49 that haven’t reached their target date yet.  Overall, the successful projects made $10,389,648, an average of $93,600 per project.

I only bring this up because I’ve been tracking it each month, and I think it’s an interesting cross-section of data.  We’ll see how it looks after another year.  But for now, there are a bunch of high-profile campaigns running right now, so on with the Blitz!


image by BGG user LudiCreations
image by BGG user LudiCreations

Pocket Imperium (David J. Mortimer, LudiCreations) is one of two micro-4X games set in space that are funding on Kickstarter right now.  It was originally a print-and-play game, and consists of seven space tiles and some ships.  It’s a programmed action game where you choose the order in which you will expand, explore, and exterminate.  Expand adds ships, exterminate attacks ships, and explore moves ships.  The number of times you get to do an action depends on how many others had the same idea.  You end your turn with exploitation, where you sustain ships and score.  After 6-8 rounds, the player who scores the most is the winner.

Check out Rahdo’s run-through for a better explanation of how the game works.  I like programmed actions a lot, and this one looks like a good quickie.

  • End Date: January 30, 2015 @ 10:00 PM CST
  • Goal: $10,000 (funded)
  • Estimated Delivery: June 2015
  • To Get A Game: $20
image by BGG user engelstein
image by BGG user engelstein

The Dice Tower is one of the oldest board gaming podcasts, and one of the most popular.  Tom Vasel and c0-host Joe Steadman began the show in 2005 while doing missionary work in South Korea.  The show is currently produced weekly, hosted by Tom and Eric Summerer, and has a number of popular features – the Top Ten list, lots of contributors, segments like Tales of Board Gaming Horror, questions, and game reviews.  The Dice Tower empire has expanded immensely over the years, and now encompasses a network of podcasts, a video channel on YouTube, a summer convention, and even a line of games through Arcane Wonders (Dice Tower Essentials).  The Kickstarter campaign is to raise money so Tom can continue producing all the content full-time, as well as provide other rewards (including doing the show without ads).

Find out more about The Dice Tower at their website.  This is my favorite podcast right now, and I’m glad it’s doing so well in its fundraising campaign.

  • End Date: February 1, 2015 @ 10:59 PM CST
  • Goal: $60,000 (funded)
  • Check the project page for rewards and delivery dates
image by BGG user WDavidMac
image by BGG user WDavidMac

Swinging Jivecat Voodoo Lounge (Seth Roback, Game Designers Clubhouse) is one that I feel like I’ve been hearing about for a long time, though it’s just now making it to Kickstarter.  In the game, you are a voodoo spirit that has traveled back to the 50s in order to infiltrate hepcat culture.  In the game, you are trying to claim Jivecat contacts and cast spells in order to score points, which are tracked using cocktail monkeys that hang off a martini glass – this has to be the absolute coolest score tracker in history.  The game plays to 15 points, and usually takes around an hour to play.

Check out Rahdo’s run-through of the game for a detailed description of gameplay.  It looks pretty cool and definitely unique, though it is having a bit of trouble funding.  Check it out – hopefully it will fund because the world needs a game with this theme.

  • End Date: February 5, 2015 @ 6:00 PM CST
  • Goal: $33,000 (not funded)
  • Estimated Delivery: November 2015
  • To Get A Game: $50
image by BGG user mgcoe
image by BGG user mgcoe

Tiny Epic Galaxies (Scott Almes, Gamelyn Games) is the third game in the Tiny Epic Series (after Kingdoms and Defenders).  This one is, as the name implies, a pocket game set in space (I refuse to call a game with 7 dice, 35 wooden pieces, 6 player mats, and 48 cards a “microgame”).  In the game, you are rolling dice in order to harvest energy, gain culture, increase colony size, move ships, advance your economy, or advance diplomacy.  Once someone reaches 21 points, the endgame is triggered and everyone else gets another chance to catch up.  The player with the most points wins.

Take a look at Rahdo’s run-through for gameplay details.  The Tiny Epic series continues to be really popular.  I’ve played TEK and liked it well enough, but I think this one looks more interesting to me.

  • End Date: February 7, 2015 @ 7:00 AM CST
  • Goal: $15,000 (funded)
  • Estimated Delivery: September 2015
  • To Get A Game: $16
image by BGG user Clockpunk
image by BGG user Clockpunk

Spirits of the Rice Paddy (Philip duBarry, APE Games) is all about Balinese rice farmers.  The game begins with a draft of three spirit cards by each player. Each round begins with a reveal of a rain card which tells you how much water is available.  Spirit cards are played and resolved, and players get water – you want to keep your rice paddies flooded.  After various actions are performed, the round ends.  After seven rounds, the player has the most rice is the winner.

Rahdo has a run-through of this game as well, so take a look for more detail.  I’ve been watching this game for some time, and I think it looks like a really good one from a designer that has been making a pretty solid name for himself recently.

  • End Date: February 9, 2015 @ 4:00 PM CST
  • Goal: $16,000 (funded)
  • Estimated Delivery: August 2015
  • To Get A Game: $40
image by BGG user hazgaard
image by BGG user hazgaard

Conan (Frédéric Henry, Monolith) is a miniatures-based game based on the writings of Robert E. Howard.  The game is a one-vs-all game with an overlord against 1-4 other players.  The game has an action selection method of spending stamina to do different actions, such as attacking or movement.  The overlord has groups of minions to activate, also done by spending stamina.  There are a number of different scenarios in the game, which were designed by designers like Antone Bauza, Ludovic Maublanc, Bruno Cathala, and many others.

Take a look at Paul Grogan’s rules overview for more about how the game plays.  If you’re into this kind of thing, it looks pretty cool.  It’s certainly a success so far, having raised well over $1 million in funding.

  • End Date: February 11, 2015 @ 11:55 AM CST
  • Goal: $80,000 (funded)
  • Estimated Delivery: October 2015
  • To Get A Game: $90
image by BGG user ransta2
image by BGG user ransta2

The King’s Abbey (Randy Rathert) is a 2-4 player game where you are trying to build your own abbey as protection against the Darkness.  The game lasts for 7 rounds, sac of which begins with you rolling dice (your monks – you start with 9).  Your dice can be used to fight the Darkness, recruit peasants, clergy training, go on crusades, collect resources, gain initiative, of fight Vikings.  You allocate the dice to different regions based on their numbers, and you can negotiate with your opponents for help.  After seven rounds, the player with the most points wins.

Take a look at Rahdo’s run-through for a better idea of how the game works.  It’s having quite a bit of trouble funding at the moment, which is probably due to it looking a lot like a dry Euro and because there are a bunch of high-profile campaigns distracting from it at the moment.  But anything can happen in the next couple of weeks, so we’ll see.

  • End Date: February 15, 2015 @ 1:00 AM CST
  • Goal: $36,000 (not funded)
  • Estimated Delivery: September 2015
  • To Get A Game: $40
image by BGG user kaatmal
image by BGG user kaatmal

Rise of Cthulhu (Chuck D. Yager) is a two-player base-attack style game (like Balloon Cup and Smash Up) based on Lovecraftian works.  You are playing cards to gain control of different locations.  You can draw, play, or both on your turn.  There are set abilities for having certain combinations on your side.  When an Old One shows up, it goes to a location and the winner gets a reward.  When all three Old Ones are out, the player who controls the most areas is the winner, with ties broken by points on your side.

See the review by Undead Viking for an idea of how the game works.  I like base-attack games, and this one looks like fun – a little more complex than Balloon Cup, but still a nice quick two-player game.

  • End Date: February 18, 2015 @ 11:28 AM CST
  • Goal: $7,000 (funded)
  • Estimated Delivery: April 2015 (February on the page was a mistake)
  • To Get A Game: $25
image by BGG user sjlykowski
image by BGG user sjlykowski

Nova Cry (Steven Lykowski, World Within) is a sci-fi card game that has an interesting backstory.  The game originally funded back in 2012, and never got produced.  Game Salute was supposed to help with production, and it never happened.  So, in 2014, Lykowski got the rights back and permission from his backers to launch another campaign to make sure the game gets made.  In the game, you’re exploring the galaxy and fighting others to a) be the first one to 15 points, or b) be the last one standing.

Here’s the link for Undead Viking’s review so you can see it in action.  It’s a very nice looking sic-fi game, and I’m glad the designer is brave enough to try again after a bad first experience.  Hopefully, this time will work out better for him.

  • End Date: February 19, 2015 @ 9:03 AM CST
  • Goal: $10,000 (funded)
  • Estimated Delivery: June 2015
  • To Get A Game: $29
image by BGG user Swiftshadow
image by BGG user Swiftshadow

Island Dice (Jason Gough, Casual Dragon Games) is a dice game about bring peace to an island, either by uniting the natives or killing all of your opponents (nothing says peace like not having any surviving opposition).  On your turn, you roll six dice, including three standard dice and a choice of action dice.  The standard dice can give you gems, movement, or population.  The action dice could do these, or move natives, or attack, or rob, or cause a cataclysm (including a dinosaur or a whirlwind).

Find out more through Undead Viking’s review of the game.  The game looks like fun, and though there’s lots of luck involved, it’s interesting that you choose from action dice when rolling.  It still has a ways to go to get funded, but plenty of time.

  • End Date: February 19, 2015 @ 7:00 PM CST
  • Goal: $21,500 (not funded)
  • Estimated Delivery: October 2015
  • To Get A Game: $45
image by BGG user pk2317
image by BGG user pk2317

Exploding Kittens (Matthew Inman/Elan Lee/Shane Small) is…well, it’s the most funded tabletop game in the history of Kickstarter (over $4 million so far).  Not only that, it has more BACKERS than any other campaign in the history of Kickstarter (over 100,000 so far).  And there’s still three weeks left in the campaign.  I don’t know if you need to know more than the title to know if this is a game for you.  It certainly doesn’t look like it’s going to be for me, but I have a friend who has backed it and I’m sure I’ll get to play.

  • End Date: February 19, 2015 @ 8:00 PM CST
  • Goal: $10,000 (funded)
  • Estimated Delivery: July 2015
  • To Get A Game: $20
image by BGG user evilone
image by BGG user evilone

Space Cadets: Away Missions (Dan Raspler/Al Rose, Stronghold Games) is a co-operative game set in the Space Cadets universe (and I believe it’s the first in the series not designed by the Engelsteins).  This one is mostly about exploration and is reminiscent of classic science fiction.  On a turn, a rocketeer will scan a nearby map tile, which reveals aliens and objects, then has three action points to spend on things like combat, movement, opening hatches, or healing attempts.  Then the aliens take a turn, moving towards rocketeers and attacking.  The game continues until the scenario objective is completed, or until a rocketeer is killed.

Here’s Paul Grogan’s overview of the game.  It’s got miniatures and is kind of an ambitious project for Stronghold, hence the Kickstarter (which they don’t normally use).  It looks pretty fun, and very difficult (which I guess is par for the course in Space Cadets).

  • End Date: February 20, 2015 @ 10:48 AM CST
  • Goal: $40,000 (funded)
  • Estimated Delivery: August 2015
  • To Get A Game: $99
image by BGG user W Eric Martin
image by BGG user W Eric Martin

Unspeakable Words (James Ernest/Mike Selinker, Playroom Entertainment) is a word game with a Lovecraftian theme, which is probably one of the odder combinations of theme and mechanic I’ve seen.  The game was originally printed in 2007.  The basic idea is that you want to spell words out of a hand of cards to get lots of points.  However, the more points you score, the more chance you’ll have that you will lose sanity.  When you get down to one sanity, you can spell anything you want to, even if it isn’t a real word, and no one can challenge you.  If you lose all sanity, you’re out.  If you are the first to 100, or are the last one standing, you win.

Here’s the episode of Tabletop that featured Unspeakable Words so you can see it in action.  The Wheaton Effect probably has something to do with its success to date, but I admit that it does look like a very fun game.  Particularly the part about getting to make up words when your sanity gets down so low.

  • End Date: February 20, 2015 @ 8:00 PM CST
  • Goal: $12,000 (funded)
  • Estimated Delivery: August 2015
  • To Get A Game: $35

That’s it for this month.  Thanks for reading!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s