Kickstarter Blitz #18

Time for the monthly Kickstarter Blitz.  A lot of projects to cover this time – I won’t be going into a whole lot of detail, but I’ll try to give a couple of thoughts for each one.


image by BGG user Push_It_Game
image by BGG user Push_It_Game

Push It (Leeson George) is a dexterity game where you are pushing discs around trying to get closest to the center.  From the Kickstarter description:

Push It is a tense game of skill that can be played anywhere. To win, push, flick or judo-chop your pucks so they are closest to the central jack at the end of the round. Sound simple? Well, it is! Find any smooth surface (tables are ideal, and luckily most people have them), whip out your Push It bag, and play with whoever is up to the challenge. The game is quick to learn but hard to master. Come up against a Push It maestro and you’ll soon be put in your place (Warning: friendships can suffer as direct result of Push It). Play Push It either mano-a-mano, 3 player, 4 player or our favourite and most strategic version is two teams of two.

It’s a very portable game, just some discs and a travel bag.  But it looks like a fun game that could easily be played just about anywhere, and they have a great video attached to the project.  So go check it out.

  • End Date: June 28, 2015 @ 5:30 PM CDT
  • Goal: £4,000 (funded)
  • Estimated Delivery: November 2015
  • How Much: £15
image by BGG user yahooseriously1
image by BGG user yahooseriously1

Epic Card Game (Robert Dougherty/Darwin Kastle, White Wizard Games) is the fantasy-themed follow up to the ridiculously successful Star Realms.  From the BGG description:

Epic is a card game with a fantasy theme. Starting with 30 cards and 30 points, players have one gold at the beginning of their turn. They play any number of zero cost cards per turn, and up to one card which costs gold. The cards can be champions or events. Players can then try to attack their opponents, and bring their opponents’ points down to zero. The game contains 128 cards (120 playing cards and 8 token cards), each card different from all others. All non-promo cards come with the game box – there is no collectable aspect.

It’s no surprise that this game has flown waaaaay past its original $50,000 goal.  And with a name like Epic, that’s a lot to live up to.  But these guys are really channeling their Magic experience, and I think that this one will be another huge hit for them.

  • End Date: June 30, 2015 @ 9:00 PM CDT
  • Goal: $50,000 (funded)
  • Estimated Delivery: September 2015
  • How Much Per Set: $20
image from Kickstarter project page
image from Kickstarter project page

WeyKick (Urich Weyel, Mayday Games) is a magnetic dexterity soccer game that is looking for funding to bring out a six-player version.  From the brief BGG description:

Each player takes control of 1 or 2 footballers by moving magnets below the wooden playing table. The footballers themselves are magnetic and move in response. The players try to kick a small marble ball into their opponents goal. The first player to score ten goals wins.

I’ve played WeyKick in my game group, and it really is a hoot to play.  The basic two player version is a lot of fun, though you are at risk of cracked knuckles from moving the magnets around.  I hope to see this get funded, but it’s got a ways to go.  It is pretty expensive.

  • End Date: July 2, 2015 @ 9:40 AM CDT
  • Goal: $10,000 (not funded)
  • Estimated Delivery: November 2015
  • How Much: $79 small 2-player, $129 large 2-player, $199 6-player; $159 and $249 for hockey versions
image by BGG user shanniganz
image by BGG user shanniganz

Cosmic Kaboom (Matt Loomis, Minion Games) is a space themed dexterity game where you’re trying to collect energy.  From the Kickstarter description:

Each player controls three planets in their color scattered throughout the board. One of these planets will house an energy crystal which supplies players with an energy cube of that color when their ship is flicked into this planet. After an energy cube of each player color is collected, you may toss the space bomb onto the board in an attempt to blow up the other player’s planets. Each planet is worth points (shown on the back of the planet) that you earn when blowing it up. Advancement cards are given to players throughout the game which provide player powers or bonuses to aid in your conquest. The game continues until one entire color of planets has been destroyed, or the majority of the planets have been destroyed. Whoever has the most points becomes the ruler of the universe!

This looks like a pretty fun game that adds the element of resource collection to the dexterity aspect.  The tossing of the space bomb is kind of a brilliant touch, and I think this game looks like something I’d really enjoy.

  • End Date: July 2, 2015 @ 9:00 PM CDT
  • Goal: $9,700 (not funded)
  • Estimated Delivery: February 2016
  • How Much: $24
image by BGG user Krspond
image by BGG user Krspond

Commissioned (Patrick Lysaght, Chara Games) is a biblically based cooperative board game about the Apostles building the church after the death of Jesus.  From the Kickstarter description:

Step into shoes of the earliest Apostles, and experience the fear, faith, and awe of the first century Christian Church. Using your unique faith decks, each player contributes a skill the church needs to succeed. Work together to strengthen your faith decks, grow the church, and collect the New Testament, but be warned! Gladiators, lions, Roman governors, spiritual attacks, and natural disasters stand in your way. Find a way to achieve the scenario victory conditions before either the trial deck runs out or you extinguish (lose) 5 churches. Commissioned takes a historical perspective on the theme allowing players to determine their level of engagement with the details of the first 150 years of church history.

There’s a real dearth of good religious themed games out there, so I’m holding out hope that this will be a good one.  It’s certainly getting some good buzz from some noted reviewers who hold to the Christian faith, so we’ll see how it plays out.

  • End Date: July 3, 2015 @ 7:00 AM CDT
  • Goal: $9,000 (funded)
  • Estimated Delivery: February 2016
  • How Much: $39
image by BGG user newrev
image by BGG user newrev

The Gallerist (Vital Lacerda, Eagle-Gryphon Games) is an art-themed game from the creator of Vinhos, CO2, and Kanban.  From the Kickstarter description:

The Age of Art and capitalism has created the need for a new occupation — The Gallerist. Blending the talents of an Art dealer, museum curator, and Artists’ manager, you are about to take on that job! You will promote and nurture Artists; buy, display, and sell their Art; and build and exert your international Influence. As a result, you will achieve the respect needed to draw visitors to your Gallery from all over the world. There’s a lot of work to be done, but don’t worry, you can hire assistants to help you. There’s a long queue of unemployed Art aficionados lined up, hoping to work with someone of your stature. Build your fortune by running the most lucrative Gallery ever, and thus win the game by having visitors in your gallery; exhibiting and selling works of art; investing in artists’ promotion to increase art value; and achieving trends and notoriety as well as curator and dealer goals.

I have yet to play a game by Mr. Lacerda, but he’s earned a reputation for making very deep and thematic strategy games.  He’s definitely on the rise as a game designer, and I usually keep an eye on what he’s doing next.  This one looks to be right in line with his previous efforts.

  • End Date: July 5, 2015 @ 9:00 PM CDT
  • Goal: $30,000 (funded)
  • Estimated Delivery: October 2015
  • How Much: $59
image taken from Kickstarter project page
image taken from Kickstarter project page

Boardgames That Tell Stories 2 (Ignacy Trzewiczek) is the second book by Polish game designer Ignacy based on his blog of the same name.  From the Kickstarter description:

Two years ago, Ignacy Trzewiczek had a dream. He had been writing stories and essays on his blog for years and wanted more than anything to have a collection of those stories sitting in his library. With the help of Kickstarter, and backers like you, that dream came true. Now we’re back to do it all again! Ignacy has picked some of the best essays which he published on his Boardgames That Tell Stories blog from 2013 to 2014. Volume 2 will also include new essays which were written exclusively for the book. As with volume 1, this book will feature unique photos and pictures of prototypes of Ignacy’s games!

I haven’t read the original book, but Ignacy runs a great blog, you should check it out.  I’ve heard really good things about the books, and I hope to get to read them sometime in the future.

  • End Date: July 6, 2015 @ 12:46 PM CDT
  • Goal: $3,000 (funded)
  • Estimated Delivery: November 2015
  • How Much: $10 digital, $25 hardcover
image by BGG user kbrebach
image by BGG user kbrebach

Monstrous (Kim Brebach, Secret Base Games) is a dexterity game set in ancient Greece.  From the Kickstarter description:

This is Archaic Greece.  Faith in the Pantheon is waning.  Zeus commands you gods to hurl your mythic monsters down, hit the faithless mortals’ cities, strike fear into their hearts, and send them running back into the temples!  Throw your monsters with cunning, combining their powers with location and other monster powers.  Wreak havoc, edge out the other gods, and restore the most Faith in the Pantheon so Zeus declares you the winner!It’s time to get MONSTROUS!

This is a game that appears to follow in the footsteps of Maximum Throwdown in that you are throwing your cards at certain locations, but with text on the cards rather than a bunch of symbols.  The art looks great, and I like this style of game a lot, so I’m keeping an eye on it.  In fact, let’s call this my PICK OF THE MONTH.

  • End Date: July 9, 2015 @ 10:09 AM CDT
  • Goal: $16,500 (funded)
  • Estimated Delivery: November 2015
  • How Much: $29
image by BGG user scottbalmes
image by BGG user scottbalmes

Loop, Inc. (Scott Almes, Eagle-Gryphon Games) is a game about time traveling where the actions you do in one round are repeated in the next.  From the Kickstarter description:

The game is played over the course of three days, with each day actually being the same day, but a different time through it. During the first day, players will get to perform three actions and send out their one time machine. Actions include gathering components, setting up advertising, and more. Then, at the end of the day, players jump into their time machines and return to the beginning to start the day over again. The catch is, when players go back in time to try the day again, their past selves are still running around. This means they’ll have to perform all the actions from the previous version of the day, as well as three new ones. They’ll also have an additional ship to launch. On the third try, things compound even further… making timing key. At the end of the third day, the player who completed the most profitable trips wins, provided they didn’t cause too many tears in the space time continuum.

I heard Scott Almes talking about this game on a podcast (perhaps the Little Metal Dog Show?) a while ago, and have been looking forward to it since then.  And now it’s up on Kickstarter.  It sounds like a mind bender, and looks quite good to me.

  • End Date: July 9, 2015 @ 9:00 PM CDT
  • Goal: $10,000 (funded)
  • Estimated Delivery: October 2015
  • How Much: $39
image by BGG user BL4kLotus
image by BGG user BL4kLotus

Healing Blade: Defenders of Soma (Brandon Patton, Nerdcore Medical) is a fantasy game about fighting disease.  From the BGG description:

The world of Soma is under siege by the Lords of Pestilence. Hideous invaders like Anthrax, Pertussis, Cholera, and the Black Death are running rampant inside the country’s borders, attempting to murder innocents. The only hope for these helpless villagers is that the Apothecary Healers, their god-like saviors, will save them. Led by ancient warriors Penicillin, Cipro, and Tetracycline, the Apothecary Healers rush into battle, destroying wave after wave of attacker just in the knick of time. Yet it’s not that simple: the Apothecary Healers have different specialties, and must be deployed in a sophisticated manner. And worse: the invaders learn quickly how to resist and evade the Apothecary powers, and some become even stronger when they are struck down. Healing Blade: Defenders of Soma immerses you in a fantasy realm that represents the real world struggle against infectious disease and bacterial resistance. It’s a two player card game wherein one player attacks with bacteria, and the other defends with antibiotics. The game requires no prior knowledge of medicine, yet accurately reflects the current state of actual antibiotic use against the most common and most feared bacterial infections. Designed in a collaboration between hardcore gamers and practicing physicians, Defenders of Soma offers a complex strategic gameplay experience, while also increasing familiarity with today’s medical quandries in the face of waning antibiotic effectiveness.

I love the theme on this one – I love that they took a fantastical look at a real world battle.  I haven’t delved into gameplay on this one, but I hope its as good as its theme.

  • End Date: July 9, 2015 @ 10:00 PM CDT
  • Goal: $35,000 (not funded)
  • Estimated Delivery: May 2016
  • How Much: $40
image by BGG user andrewfederspiel
image by BGG user andrewfederspiel

Apotheca (Andrew Federspiel, Knapsack Games) is a game about crafting secret potions while getting the needed ingredients from an unknown market.  From the BGG description:

Players craft potions in a secret marketplace. Hide ingredients to deceive opponents, and use magical powers to mix concoctions. But beware – your opponents are brewing schemes of their own! Apotheca is played on a 4×4 grid. Players gain points by making matches of three potions of the same color in a row. The first player to make three matches wins. It’s easily learned, but the combination of asymmetric powers and secret facedown potions make the game a delicious challenge. On each turn, players take 2 of 4 possible actions: reveal a secret potion and gain a gem of that color; draw, look at, and place secret potions on the board until there are exactly 3; use one of your active apothecary powers; or spend gems to hire new apothecaries. Whenever a player makes a match, they must place it on one of their apothecaries. This removes that apothecary’s power for the rest of the game, so it’s important for players to keep revealing potions, collecting gems and hiring new apothecaries… all while keeping their opponents at bay!

This game looks like there’s much more involved than simply combining ingredients, which is present in most potion making games.  Here, there’s a lot of secret play and deception involved, as well as some deduction of what is where.  It looks interesting.

  • End Date: July 9, 2015 @ 10:59 PM CDT
  • Goal: $20,000 (funded)
  • Estimated Delivery: June 2016
  • How Much: $35
image by BGG user huffa2
image by BGG user huffa2

101.1 (David Harding, Grail Games) is an expansion for the two-player computer programming themed card game One Zero One.  From the BGG description:

101.1 adds new command cards to add to the One Zero One base game. These cards can be interchanged with other command sets or simply added to the base game for a larger experience. In summary, these cards are END & CONT: (playing an END card disallows players from playing future cards to a program row, while playing CONT re-opens a locked row); GOSUB: (a card alongside a GOSUB command can be moved to any row with at least three cards in it by the active player); GET (playing your GET card allows you to take and flip a card from your opponent’s hand, adding it to yours); and NEXT: (after playing a NEXT card, your opponent must play their next card to the program display alongside the card you just played). The expansion pack also includes The CPU: (this card serves to run the CPU of the game, allowing players to play One Zero One solo); 60 (now you can extend the length of your program and put even more points up for grabs); and 2x player aid cards.

If you’ve never played One Zero One, it’s an interesting area control game where one player is 1s and the other is 0s.  You’re trying to control different rows for points, and some cards have special abilities to mess with your opponent.  I like it a lot, so I’ll be watching how this expansion works.

  • End Date: July 12, 2015 @ 6:07 AM CDT
  • Goal: $1,500 AUD (funded)
  • Estimated Delivery: December 2015
  • How Much: $5 AUD for expansion only, $21 AUD for expansion and base game
image by BGG user W Eric Martin
image by BGG user W Eric Martin

Monster Truck Mayhem (Ben Pinchback/Matt Riddle, Dice Hate Me Games) is a game about the exciting world of Monster Trucks.  From the Kickstarter description:

SUNDAY! SUNDAY! SUNDAY! Monster Truck Mayhem is invading the SuperMegaDome! Brought to you by Ridback Pub, 101 The Animal, and Big Al’s Sound Emporium, this thrill show spectacular will BLOW YOUR MIND! All your favorite trucks and more will be there… AND SO SHOULD YOU! Car crushing, mud sliding, bus jumping, and general mayhem for only $39! Less than FORTY BUCKS gets you the whole seat… but you will only need the edge Edge EDGE! Monster Truck Mayhem is a real-time dice-rolling racing game, designed by Ben Pinchback & Matt Riddle, creators of the award-winning games Fleet and Eggs & Empires. Players simultaneously roll their dice to race around the SuperMegaDome track, and the winner is the first player to cross the finish line!

Dice Hate Me does really well with their products and the design team of Pinchback and Riddle have a really good track record.  Throw in a fun theme, and color me interested.

  • End Date: July 12, 2015 @ 10:59 PM CDT
  • Goal: $30,000 (not funded)
  • Estimated Delivery: June 2016
  • How Much: $39
image by BGG user Bryan Fischer
image by BGG user Bryan Fischer

Dark Dealings (Michael D. Kelley, Nevermore Games) is a game where you are an evil overlord trying to defend your tower from pesky humans.  From the BGG description:

For Overlords of evil, doom, and sorrow, life is not fair. The local races, hackneyed halflings and dullard dwarves, fail to appreciate the time and toil that goes into perverting the laws of nature and defying death itself. And now, after a few singed villages and poisoned wells, the locals are coming for you and your magical brethren. Stout Heroes of the land, mighty warriors and dexterous thieves, pious paladins and wily wizards, have banded together to bust down your gates and evict you from your dark castle. Luckily, you are in contact with Dark Masters, beings man was not meant to know. They are ready to provide you dastardly traps, potent spells, and decaying corpses for reanimation, if you can demonstrate your bravery by facing the toughest Heroes. Now it’s a competition to see which Overlord can withstand the siege. Well… you never liked your neighbors that much anyway. Dark Dealings is a quick drafting and combat game for 1-6 players. You first draft Heroes, then use them to bid for the Defenses that will eventually be their downfall. Players then take turns flipping and fighting their previously drafted Heroes. The last Overlord standing is the winner!

I love reverse fantasy games, where you get a chance to be the bad guy defending against those goody-goody heroes.  Like Dungeon Lords – it’s good stuff, and usually provides for some nice humorous opportunities.  This one looks good.

  • End Date: July 12, 2015 @ 10:59 PM CDT
  • Goal: $20,000 (funded)
  • Estimated Delivery: December 2015
  • How Much: $15
image by BGG user Quined Games
image by BGG user Quined Games

Carson City Big Box (Xavier Georges, Quined Games) is a reprint of a well-respected Western-themed worker placement game from 2009.  From the BGG description:

The year is 1858 in Carson City, Nevada. You have rounded up a team of courageous cowboys, and your plan is to buy up the best parcels of land in this new town, then build them up with the most prosperous ranches, mines, saloons, etc. Carson City: Big Box is a collection of the Carson City base game, the Gold & Guns expansion, and the upcoming Horses & Heroes expansion. The game board has been redesigned and updated to support a sixth player and the Horses & Heroes expansion. The game is played in four rounds, and in each one of them, the players choose one of the characters, which give certain advantages. When several players claim the same action, a duel is fought, and the player with the most firepower wins the action. In the end, the most prominent citizen in Carson City — as measured by victory points that can be won both during and after the game — wins. Carson City: Gold & Guns, the first expansion, contains updated buildings and houses, new buildings, new double-sided characters, the “Indian” character (previously a promotional item at Spiel 2010), and a separate expansion called “The Outlaws”. Carson City: Horses & Heroes, the second expansion, lets players visit the rodeo to claim additional victory points and use horses to unlock special actions. Three new characters are also added to the game.

I’ve never played Carson City, but it’s one that’s on my list to play someday.  The Western theme has been annoying me lately, but that’s partly because I haven’t been playing good Western-themed games (other than Colt Express).  This one is a proven commodity, and this is a good chance to get the game plus some expansions.

  • End Date: July 15, 2015 @ 2:10 AM CDT
  • Goal: €40,000 (funded)
  • Estimated Delivery: 2016
  • How Much: €75

I do want to make mention of a couple of other projects that are currently going, but I don’t want to write a whole entry because I’ve talked about them a bit in the past:

  • Zombicide: Black Plague takes the insanely popular franchise and plops it down in an era of medieval fantasy.  It closes July 6 @ 7:00 PM CDT.
  • The third edition of Wok Star is funding, but who knows if people will go for it despite the involvement of Game Salute.  It closes July 14 @ 3:00 PM CDT.

A lot of good stuff up on Kickstarter this month, so check it out.  Thanks for reading!

*There may or may not be a Kickstarter Blitz next month.  My daughter is due to be born July 14, and that may eat up my blogging time.  We’ll see.

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