Kickstarter Blitz #19

Time for another Kickstarter Blitz.  As GenCon rages on, most attention is at the games being released there, but there are some games of the future currently up on the crowd funding platform.  Let’s take a look.

image by BGG user Outside Lime
image by BGG user Outside Lime

Foodfighters (Josh Cappel/Helaina Cappel, Kids Table BG) is a light two-player battle game.  From the Kickstarter description:

Late at night, your kitchen comes alive in a food-flinging fight to rule the tabletop.  The Meats march into battle against the Veggies, the Grains wage war upon the Fruits, and foods fly as the factions clash!  Who will emerge as the top banana, the big cheese, the cream of the crop, the burger king?  That all depends on YOU!  Foodfighters is a fun and light 2-player family-style battle game where you control a faction of foods…literally, food fighters.  To win, use every trick in the pantry to knock out three of a kind from the other player’s team!

This game is intended to be a game for kids and families.  This game catches my attention because of the involvement of Josh Cappel, a really fantastic artist.  I like the concept that this is a game aimed at kids, and it looks like fun.

  • End Date: July 31, 2015 @ 7:00 PM CDT
  • Goal: $25,000 CAD (funded)
  • Estimated Release: February 2016
  • How Much: $29 CAD
image taken from Kickstarter project page
image taken from Kickstarter project page

Space Roller (D. Link Studio) is not a game, but rather a set of really cool looking glow in the dark dice.  From the Kickstarter campaign page:

Space Roller is a unique design dice that dedicates to tabletop game lovers, dice collectors and toy maniacs who love futuristic design. It brings your fantasy of space traveling and concept of cyber world to reality. With just one roll away!

If you love dice, these are probably a set to have.  I don’t know if they’re balanced or not, but they look really neat.

  • End Date: August 1, 2015 @ 7:55 AM CDT
  • Goal: $15,000 (funded)
  • Estimated Release: December 2015
  • How Much: $13 for one set of two
image by BGG user joakim589
image by BGG user joakim589

High Frontier (Phil Eklund, Ares Magazine) is the third edition of a game originally published in 1999.  From the Kickstarter description:

Not too long from now, manufacturing techniques conducted exclusively in space will allow the creation of incredible new materials, which will enable amazing advancements and improvements to the human condition. Some people, and the corporations that they control, will recognize the tremendous profits to be made from these materials, as will governments. These entities will race to set up manufacturing facilities in space, particularly on asteroids within our solar system.  To enable this process, space-based enterprises must accumulate water in orbiting fuel depots that can be used as rocket propellant. Water in low Earth orbit is the key to success for these enterprises. At first, water must be taken from Earth, at tremendously high cost. But in time, water can and will also be manufactured on Earth’s moon, Mars, and other bodies within the solar system, at a much lower cost. But to do this, you must first discover how; and the first to do so will gain the profitable high-ground in the coming exo-globalization! High Frontier is the third edition of Phil Eklund’s game of exploration and exploitation of our solar system, and is considered to be the most realistic simulation of rocket travel ever published.

I’ve never played a Phil Eklund game, but from what I hear, they are usually highly thematic and tend towards simulation rather than strategy.  He’s a rocket scientist, and his games tend to be very scientific.  High Frontier is his second highest rated game on BGG, and is in the top 500.  Someday, I need to play one of his games – maybe this will be it.

  • End Date: August 1, 2015 @ 10:13 PM CDT
  • Goal: $14,000 (funded)
  • Estimated Release: October 2015
  • How Much: $69
image by BGG user laboratory
image by BGG user laboratory

100 Swords (Clayton Grey/Samuel Strick, Laboratory Games) is a two-player deck-building dungeon crawl game.  From the Kickstarter description:

100 Swords is an easy to learn tactical deck building game that’s played with a poker-sized deck of cards and a friend. Each turn presents a new puzzle as you navigate the varying cards in your hand and the ever changing and sometimes hidden cards of the dungeon! There are two decks available through this Kickstarter, each with a unique dungeon to adventure in. We designed the items and monsters for both dungeons to play nice with each other – mix and match cards from the two to design your own dungeons!

It’s a 54-card deck of cards, and there are two decks available right now (red and blue).  With success, I’m sure there will be more.

  • End Date: August 7, 2015 @ 8:00 PM CDT
  • Goal: $9,999 (funded)
  • Estimated Release: November 2015
  • How Much: $14 per deck, $27 for both
image by BGG user mgcoe
image by BGG user mgcoe

Darkrock Ventures (Michael Eskue, Gamelyn Games) is a worker placement game about mining asteroids in deep space.  From the BGG description:

Darkrock Ventures is a worker placement game about mining and exporting in a hostile outer space. Players will be controlling a mining company working in harsh conditions to acquire the most credits. Space is a hostile environment with a known alien presence. Resources are scarce and it is commonplace for companies to mine asteroids to acquire them. It is known that aliens raid these asteroids and therefore mining companies are geared accordingly in preparation of being attacked. Lives are lost in this line of work daily, but if you run a good crew you can make it out alive and rich!


Gamelyn is primarily known for their Tiny Epic series, so I’m glad to see them coming out of that box with this.

  • End Date: August 11, 2015 @ 7:00 PM CDT
  • Goal: $25,000 (funded)
  • Estimated Release: April 2016
  • How Much: $39
image by BGG user Koota Yamada
image by BGG user Koota Yamada

IKI (Koota Yamada, UTSUROI) is a Japanese style boardgame about trade.  From the Kickstarter description:

Edo was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo’s main district, Nihonbashi, was lined with shops, selling kimonos, rice, and so much more. Nihonbashi will be the focus of this game. IKI: A Game of EDO Artisans will bring you on a journey through the famed street of old Tokyo. Hear the voices of Nihonbashi Bridge’s great fish market. Meet the professionals, classing from 700­-800 different jobs. Enter the interactivity of the shoppers and vendors. Become one with the townspeople. One of the main professions in the world of Edo is the artisan. Each of the Edo artisans use their own skill of trade to support the townspeople’s lives. In this game, not only are there artisans, but street vendors, sellers at the shops, and professions unique to this time and age. Meet the puppet masters, putting on a show. Meet the ear cleaners that people would line up for. This game just got a whole lot more exciting. The goal of this game is to become the annual Edoite, best personifying what is known as “IKI.” What is “IKI,” you ask? “IKI” is an ancient philosophy, believed to be the ideal way of living among people in Edo. Knowing the subtleties of human nature, being refined and attractive… These are all elements of a true IKI master.

The game looks quite lovely, and there’s a lot of good stuff coming out of Japan these days, so this would be a good one to check out.

  • End Date: August 11, 2015 @ 9:30 PM CDT
  • Goal: $27,000 (funded)
  • Estimated Release: December 2015
  • How Much: $49
image taken from Kickstarter project page
image taken from Kickstarter project page

Tonic (Scott Hughes) is all about encouraging the musical improvisation process using cards and three 12-sided dice that correspond to the chromatic scale.  From the Kickstarter description:

Improvisation is hard. Whether you’re experienced or not, it’s easy to get stuck. The amount of theory, scales, and standards floating around in your head can be overwhelming. Sometimes, it seems impossible to know where to begin. As a musician, I know what it’s like. And when I reflected on my own experiences and talked to other musicians, I realized that I wasn’t alone. Improvisation is the most natural way to make music. Deep down, we are all improvisers. All creative people are. But somehow, we forgot. And the result is that for many people, making music has become a source of fear and anxiety, rather than of joy and freedom. I created Tonic because I think improvisation is something that all musicians can learn. Tonic helps open your mind and frees you of the need to sound “good.” It has the power to change the way you connect to your instrument and make you a better musician today. It’s for all musicians — classical, jazz, rock, professional, beginner, young, or old. You can play it alone or with a group, and you don’t need any experience.

This is not a game – there’s dice and cards, but there’s no game here.  But I still think it looks like a good tool from developing improv skills, and I wanted to point it out anyway.

  • End Date: August 13, 2015 @ 10:59 PM CDT
  • Goal: $3,500 (funded)
  • Estimated Release: October 2015
  • How Much: $15 for the dice, $25 for the whole thing
image by BGG user Action Phase
image by BGG user Action Phase

Ninja Camp (Adam E. Daulton, Action Phase Games) is a game of ninja training.  From the BGG description:

Goooood morning, campers! I hope you got plenty of sleep last night, because Sensei Saru has a full day of training in store for you! So study your lessons well, and be quicker and craftier than your fellow campers, as Sensei only invites the best to be his personal apprentices. Will it be YOU?! One of the Small Box/Big Fun line of games from Action Phase Games, Ninja Camp pits animal martial artists against one another in a training exercise where the best will become the personal ninja apprentice of Sensei Saru. Each player starts with two cards, each representing a ninja skill, with the rest of the deck making up the game board. By using the cards in their hand, players navigate the board, adding new skills to their hand as they do—and leaving fewer movement options for their fellow campers. Each player also has a unique ninja ability that he can use once per game to try to turn the game in his favor. A game that sets up and plays in thirty minutes or less, Ninja Camp is sure to provide hours of fun for families and future ninjas!

This kind of makes me think of Kung Fu Panda, and that’s not a bad thing.  It’s one I’d be interested in checking out sometime, and I think I’m going to make it my PICK OF THE MONTH.

  • End Date: August 18, 2015 @ 10:59 PM CDT
  • Goal: $10,800 (funded)
  • Estimated Release: January 2016
  • How Much: $19
image by BGG user exa1zar2ius3
image by BGG user exa1zar2ius3

Res Publica 2230 (Reiner Knizia, MAGE Company) is a reprint and retime of Knizia’s 1991 game of civilization building.  From the BGG description:

Res Publica returns with a revised version under a different theme. In this version, Res Publica travels in future, where races migrate through Space searching for new areas in which to settle. Intensive trading brings together strong Races, encourages new settlements and promotes the development of civilization. Each turn is divided in three different phases: Trade, Display and Draw cards. Each player at his turn can make a trade offer and each player in turn responds in kind. Using the cards through trading and drawing players work to acquire five identical race cards in order to build a Space Station (which increases the number of cards you can draw each turn) or five identical technology cards in order to build a City (which gives Victory Points). A variant play has been created in this game where each player, owns a planet divided in four different missions. If a mission is accomplished, more Victory Points are added to the sum and if a player completes all missions game ends. Aside the set collection and trading mechanics, you will discover some extra cards in the game. New buildings with different abilities that either allow you to build a City displaying four technology cards, or give you extra Victory Points. At the end of the game, players total the points collected and the highest score wins.

I’m not really a Knizia fan, but it’s good to see a better theme attached to his games.

  • End Date: August 19, 2015 @ 2:57 PM CDT
  • Goal: $4,000 (not funded)
  • Estimated Release: 2016
  • How Much: $
image by BGG user MattGiraffe
image by BGG user MattGiraffe

Roadkill Rivals (Matt Graff, Pygmy Giraffe Games) is a game about…well…roadkill.  From the BGG description:

Roadkill Rivals is a fast-paced, multi-player card game set in the American Southwest. Players collect cards, sabotage opponents, and compete to create roadkill. The deck is made up of three kinds of cards: vehicle cards, animal cards, and roadside cards. Players collect vehicle cards and animal cards. If the combination is right, a player will use a vehicle card to run over an animal card and score points. Roadside cards provide an element of randomness. Some affect an individual, and some affect the group. Some are beneficial, and some are punishing. Beware of offramps, rush hour, and the police. Lastly, players have the option to sabotage their opponent’s strategy by attacking, forcing their opponent to discard. Strong animal cards can kill weaker ones, and large vehicle cars can run smaller ones off the road.

It’s a set collection, take that game that seems kind of light, but should be good for some fun.

  • End Date: August 20, 2015 @ 1:00 AM CDT
  • Goal: $20,000 (not funded)
  • Estimated Release: December 2015
  • How Much: $20

A couple of projects I’ve talked about before:

  • Keyflower is seeking funding for another printing.  In fact, this is the fourth Kickstarter campaign Game Salute has run for it.  To get in this time, pledge before August 11.
  • New Bedford is taking a second shot at funding after canceling last December.  They’ve met their goal and more this time, so get in by August 14.

As always, thanks for reading!


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