Another month, another batch of Kickstarter projects. On with the show!
Recall of Cthulhu (Ed Bryan, Toy Vault) is probably the cutest Lovecraftian game in history. From the Kickstarter description:
Recall of Cthulhu presents the horrors of the mythos in a way they were meant to be – cute and cuddly! This classic matching game can be played by up to four of the most deranged patients in the Sanatorium, as well as young cultists aged 4 and up! The game can be played as a simple matching game, or the advanced game can be played which adds a small layer of complexity to the game. Included in the game are 60 tiles representing 15 creatures, items, and places of the Cthulhu Mythos, as well as two player aids for playing the advanced game. What better way of improving your memory for those dusty tomes of spells than a quick game of Recall of Cthulhu?
The basic game is just Memory – match the tiles, whoever has the most matches wins. The advanced game introduces special abilities that trigger when you reveal the tiles. The art is adorable, and while that’s a bit of a disconnect with the theme, I think this is worth a look.
- End Date: September 25, 2015 @ 10:59 PM CDT
- Goal: $7,000 (not funded)
- Estimated Delivery: January 2016
- How Much: $23
Tunhell (Vincent Burger, Pixie Games) is an oddly named family game about dwarves digging tunnels. From the BGG description:
Tunhell is a family card game, epic and fun in which every player is at the head of dwarves’ crew and tries to amass more treasures than his opponents. Then recruit, dig at your own risks and fight! Beardiest player can begin! Play then proceed clockwise around the table, each player taking one turn at a time until the game ends. On his turn, a player must perform one (and only one) of the 2 following actions: play a Dwarf and apply its effect OR recruit a Dwarf. A player can play one (and only one) «Dwarf» card on his turn. There are 4 kinds of Dwarves : Warriors, Diggers, Scouts and Blasters. Each kind has a different color and a different symbol on the top of the card…The game ends immediately when 2 of the 3 decks of «Mine» cards are empty. Each player adds the Victory points of the cards of his loot, and the trophies he eventually obtained. The player who has the most is the big winner. Well, big…
This is a kind of base attack game where you’re playing cards next to one of three stacks. But the stacks will be depleted as the game goes on – there’s a kind of push your luck element to the game that makes this kind of like a cross between Smash Up and Thebes. It looks interesting, though the name is a little odd for a family game.
- End Date: September 26, 2015 @ 11:28 AM CDT
- Goal: €1,000 (funded)
- Estimated Delivery: November 2015
- How Much: €12
Gloomhaven (Isaac Childres, Cephalofair Games) is a fantasy cooperative campaign game. From the BGG description:
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
From what I can tell, this is a kind of Legacy game. There are envelopes to open when certain things open, characters evolve and leave the game, and rules change as you go. It looks very expansive, and one I’ve been keeping my eye on.
- End Date: September 30, 2015 @ 11:00 AM CDT
- Goal: $70,000 (funded)
- Estimated Delivery: May 2016
- How Much: $64 with standees, $79 with minis
The Networks (Gil Hova, Formal Ferret Games) is the second TV-themed game I’ve seen in as many months (Prime Time was last month’s offering). From the Kickstarter description:
The Networks is a tabletop strategy game from the designer of Bad Medicine, Battle Merchants, and Prolix, in which the players are all running competing television networks. You’ll start from humble beginnings to amass the best-possible prime-time lineup and a solid archive of reruns. The game runs 60-90 minutes, and is for 1-5 players. The challenge of the game is that your shows will require stars and ads. But some stars perform better on certain kinds of shows, and some ads perform better in certain time slots. You’ll be making all sorts of juicy, tricky decisions as you guide your TV network to the top!
On your turn, you get one action: develop a show, hire a star, buy an ad, take a network card, attach an ad or star, or end your season. Shows will age and decrease in viewership over time, and earn you money accordingly. The names of the shows are hilarious (Get To Know Your Lower Colon, Old Folks Complaining, etc.), and it looks like a pretty fun game.
- End Date: September 30, 2015 @ 10:59 PM CDT
- Goal: $25,000 (funded)
- Estimated Delivery: June 2016
- How Much: $35
Avalanche at Yeti Mountain (Matt Wolfe, Green Couch Games) is about skiing down a mountain while wearing rocket boots and being chased by a yeti (as well as an avalanche). I’m so tired of overused themes. From the Kickstarter description:
In Avalanche at Yeti Mountain, players play dual-use cards — the same cards used to make up the ski slopes of Yeti Mountain — to determine their speed in a race down the mountain. If players collectively exceed the speed limit, which is determined by the number of players, the fastest players crash only moving one space forward towards the goal. Players may also activate rocket jumps to overshoot the competition but at the expense of causing an avalanche to begin chasing them down the mountain. If that’s not enough tension, rocket jumps are possible only if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn’t attack and deactivate players’ rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain, wins the game.
This game looks fairly light and silly, meaning that it’s on my radar. It will have skiing meeples (skeeples) and an avalanche that increases in speed every time someone uses rocket boots. Also, you might crash if the group collectively exceeds the speed limit. This looks like a fun game…hope it gets funded. In fact, I’ll even make it my PICK OF THE MONTH.
- End Date: October 1, 2015 @ 9:00 AM CDT
- Goal: $15,000 (not funded)
- Estimated Delivery: April 2016
- How Much: $16
Factory Funner (Corné van Moorsel, Cwali) is a new version of the 2006 game Factory Fun. From the BGG description:
All players are factory managers who select and install machines in their factory. They try connect all machine input and output pipes to the right reservoirs or to other machines, to build the most profitable configuration. A new machine brings revenue. Other thing you build (reservoirs and connectors (pipelines)) cost 1K money each. In each game round players may select one machine (from a number of machines equal to the number of players). Simultaneous. So players try to quickly oversee possible connections. But by choosing too quick, you risk taking a machine which doesn’t fit well …When fitting in a machine, a key tactic is to keep the most and best options for connecting future machines! After 8 rounds the player with the most money wins.
I’ve never played Factory Fun, which is a shame since it was a major source of inspiration for Galaxy Trucker. This version mainly seems different in the use of hexes rather than squares in machine construction. Looks fun.
- End Date: October 2, 2015 @ 4:59 PM CDT
- Goal: €22,000 (funded)
- Estimated Delivery: December 2015
- How Much: €39
The Others: 7 Sins (Eric M. Lang, Cool Mini or Not) proves that this combination of designer and publisher is GOLD. From the Kickstarter description:
The Others: 7 Sins is a horror board game for 2 to 5 players. One player controls one of the 7 Deadly Sins, employing monstrous incarnations of these corruptive forces in an attempt to consume the world and bring about the apocalypse. The rest of the players cooperate as heroes of the F.A.I.T.H. organization who will attempt to fight back the invasion!…The world stands on the brink of apocalypse, as the fanatics of the Hell Club have summoned the 7 Deadly Sins to lay waste to our reality. Slowly the Others have creeped into our lives, corrupting society from within. The city of Haven is the key to their invasion, but it will not go down without a fight, thanks to the actions of the paranormal organization known as F.A.I.T.H. (Federal Authority for the Interdiction of Transdimensional Horrors). Each session of The Others is played with one player controlling the forces of a single Sin, against the other players who control a team of 7 FAITH heroes. The heroes cooperate to survive the Sin’s attacks and accomplish the missions set before them, while the Sin attempts to thwart the heroes in all ways (preferably by destroying them).
It almost doesn’t matter what the games are about anymore. CMON is so good at miniatures and Eric M. Lang is so good at design, these games are cash cows without even knowing anything about them. For fans of the two, I’m sure you won’t mind forking over the hundred bucks to get this game.
- End Date: October 6, 2015 @ 8:00 PM CDT
- Goal: $100,000 (funded)
- Estimated Delivery: March 2016
- How Much: $100
Campaign Trail (David Cornelius/Nathan Cornelius, Cosmic Wombat Games) is a game about running for President. From the BGG description:
The confetti is flying, the champagne is flowing, and you have just accepted your party’s nomination for President of the United States. Now it’s time to hit the Campaign Trail! How will you chart your path to victory? Engage in grass roots campaigning, advertise, sling mud at opponents, fundraise, debate, and so much more! But be sure to avoid revealing those skeletons you have buried in your closet. The candidate who best manages his resources and connects with the public on key issues will win the presidency! Campaign Trail uses card driven actions to implement your strategy. Your goal is to have the most voters for your party in enough states to win a plurality of electoral votes. If you have the most voters in a state you are awarded that states electoral votes (victory points). At the end of the game the player with the most electoral votes wins and is declared the president! On your turn you play a card and take an action from that card. Each card has a choice among 4 of the games 6 actions. You may (depending on what is on your card) fundraise; register voters; travel; advertising; campaign; or enact an event. In addition to the base of card driven mechanics and area control, you will have a candidate card which gives you an individual player power, you will also have the opportunity to debate the current issues with your opponent. And finally, through the use of event cards, you can build up an engine to help out with resource production.
With the Presidential election a mere 13 months away (seriously? we have to put up with this junk for THIRTEEN MORE MONTHS?), this game is pretty timely. Or will be when released in July. Apparently, it’s based on a design by the designers’ father, which is kind of a cool story.
- End Date: October 8, 2015 @ 10:00 PM CDT
- Goal: $35,000 (not funded)
- Estimated Delivery: July 2016
- How Much: $54
A couple of storage solutions this month that I wanted to point out. TTM Inserts (ThinkerTinkerMaker) are custom-made box inserts to organize bits better than in the standard inserts you get with most games. I usually can’t stand inserts and throw them out. I can understand why publishers don’t bother with the inserts usually – they’re not cost effective, people throw them out, people will just complain anyway – but I do like a quality insert. And TTM Inserts are not the only custom inserts on the market. But these look really good.
BitCrates are essentially little boxes to store your bits during game. This is very handy because some game just have a lot of little bits to keep track of (like Kingsburg, as shown in the photo). I’ve wanted something like this for a while just to add some organization to the game space, especially since having bits on the table usually results in them going everywhere, even if you try to stack them neatly. These look nice, though at $35 for 4, they seem a bit pricey. Still, there you go.
- TTM Inserts
- End Date: September 26, 2015 @ 11:32 PM CDT
- Goal: $6,300 (funded)
- Estimated Delivery: December 2015
- How Much: $28-$58 depending on the game
- End Date: October 2, 2015 @ 12:59 AM CDT
- Goal: $1,000 (funded)
- Estimated Delivery: March 2016
- How Much: $35-$160 depending on the number
That’s it for this month! Thanks for reading!