There’s still time to enter my 5 year/500 post contest! See the details here – you could win a copy of the Stonemaier Games Treasure Chest, Evolution from North Star Games, War of Indines from Level 99 Games, or Wrong Chemistry from MAGE Company.
With tomorrow’s opening of Spiel, the world’s largest game fair, here is my fourth and final random preview where I look at seven random titles from the BGG Spiel Preview GeekList (which at the time I selected them had 734 items). Today’s numbers are 76, 104, 285, 443, 508, 620, and 723.
Sifaka was designed by Christian Krutchen and Kean-Claude Pellin, and is being published by AzaoGames (from Belgium). In the game you are a sifaka, which is a type of lemur on the island of Madagascar. You are spending the game trying to find the most mangoes. Each player has a hand of terrain cards, and on their turn, plays one. You then move your sifaka, following the arrows for direction and picking up a mango you land on. The player with the most points in the end is the winner.
This looks like an interesting light tactical game. There’s strategy in determining how to position your cards so you can swoop down on the mangoes, and a little bit of programming in that respect. It’s got a cute theme, so this is one that might be cool to try sometime. I probably wouldn’t have even noticed it had I not stumbled upon it randomly here, so yay.
Dr. Eureka is a game from Roberto Fraga and Blue Orange Games. I can’t find a whole lot of information about the game (in English, anyway), but here’s the BGG description:
“The brilliant Dr. Eureka has important experiments for you to complete! You must solve his scientific formulas by mixing the molecules from tube to tube without touching them with your bare hands. Transfer your molecules faster than your competition in Dr. Eureka to prove you’re the smartest scientist in the lab…”
The game looks like a good fun sciencey experience. Plus, it’s from Roberto Fraga, designer of lots of great kid games, including Dancing Eggs and this year’s Kinderspiel winning Spinderella. So I’ll be looking for more info as it comes out.
CVlizations was designed by Jan Zalewski and published by Granna Games as a follow-up to their 2013 hit CV. This game has nothing to do with that one, other than aesthetically (it’s not even the same designer). In the original, you are building a life, but in this one, you’re building a civilization. In each round, players are playing order cards from their hand, one open and one secret. Actions will be performed and will vary based on how many people chose that action. You can then buy a card that gives you extra bonuses. After nine rounds, the player with the most points wins.
The theme here seems to be pretty weak – you probably could have easily rethemed it, but then you couldn’t use the cool CVlizations name. I think the mechanism in play of trying to play an action that needs a certain number of people in order to best use it. Often, having one other person play the same action is the best, but having two or more others play it will produce the worst results. This looks like a very good game, and one I’d love to try. (I was also very interested in CV, and haven’t gotten to play that one yet either.)
King Chocolate is a game from designer Stefan Alexander that is being published by Mayfair Games. This is a game about the production of chocolate, a process that has six steps. You control a few of these steps, and must work together with the other players to make sure you make money. This is a competitive game, so there are other things you can do in order to make more money than your opponents.
There’s no rules or pictures at BGG, so I don’t have much more than the description. However, this does seem like an intriguing game to me – the theme seems pretty good here. I’m eager to know more.
Hopp hopp Häschen is a children’s game from Reiner Knizia and Pegasus Spiele. It was actually first published in 2004 under the title Nino Conillo. It appears to be a game about saving rabbits from drowning. Each turn, you roll a die. If there is a rabbit on the indicated color, claim it. If not, put a rabbit on the indicated color. When the floor is empty, the game ends and whoever has the most rabbits wins.
This game honestly looks kind of dumb. It’s probably good for color matching, which means it’s probably a good game for really young kids (think the Candy Land crowd). And it’s a weird theme for kids that young. But, you know, I’m not the target audience. So, maybe it will be hit with the younger set.
Top 12 is a game by Heinz Meister and published by Schmidt Spiele. It’s a kind of number ordering game. On your turn, you call out a number from 1-100. Then you roll a die to determine which column it must go in. Everyone then writes down the number in one of the twelve boxes of that column. In order to win, you must be the first person to complete a column with ascending numbers.
There’s not a whole lot of information out about this game. It seems to be in the tradition of Qwixx, but with numbers determined by the players rather than by the dice. It seems a little odd, but might be fun – I liked Qwixx more than I thought I would, so I’ll give this the benefit of the doubt.
Castellion is a game by designer Shadi Torbey, and published by Z-Man Games. This 1-2 player game is the fourth in the so-called Oniverse, following Onirim, Urbion, and Sylvion. This one is a kind of tower defense game where you are building a castle to guard it from onslaughts of monsters. It’s a tile laying game where you build your structure, never knowing when the monsters will attack. If you can survive three onslaughts, you win.
I’m a big fan of Onirim, the first game in the series, but haven’t played any of the rest. And I really want to. I’ve been getting more and more into solo board gaming of late, and this one looks pretty solid. So, yes, it’s on my list.
That will do it for the random Spiel previews. If you’re going to the fair, have fun – wish I could join you. Thanks for reading!