Kickstarter Blitz #29

It’s the last Friday in May, and that means it’s time for another Kickstarter Blitz!  Here we go!

image by BGG user mechapython
image by BGG user mechapython

The Depths of Durangrar (Jack Poon, Creative Cove Games) is a dungeon crawler played in near total darkness.  From the Kickstarter description:

One player takes the role of the Monster, and up to three play as the treasure-seeking Explorers. Explorers use small LEDs to navigate the darkness of the uncharted maze in search of treasure. The Monster’s player, on the other hand is able to use night vision goggles to survey the entire maze while he seeks to destroy the invaders.

The Monster player builds a maze and hides treasure, then the other players search for it.  It’s not cooperative, and the goal is to get out with the most treasure, or to kill explorers if you’re the Monster.  It’s a neat idea, I look forward to hearing more about it once the game comes out.

  • End Date: May 27, 2016 @ 3:31 PM CDT
  • Goal: $65,000 (funded)
  • Estimated Delivery: April 2017
  • How Much: $80
image by BGG user Liuhuparta
image by BGG user Liuhuparta

Dale of Merchants 2 (Sami Laasko, Snowdale Design) is a standalone sequel to the 2015 game Dale of Merchants.  From the Kickstarter description:

Every card can be used in multiple ways providing the players with tough and meaningful choices. Do you give up a chance to use a splendid action in favor of getting even more astounding cards? You can’t win the game without letting go of your cards. The goal of the game is to finish up your merchant stall before anyone else. The first player to do so, wins the competition and is chosen as the new Trade Master in the free trade city. With 6 different decks, the replayability of the game is extremely high. You get fresh gameplay by mixing various decks from game to game. The decks from Dale of Merchants 2 can be played with the original Dale of Merchants which brings the total amount of decks to 12! This introduces a whole new set of combos and possibilities.

I missed Dale of Merchants during its Kickstarter run last July, but it seems to be a very well regarded deckbuilding game.  And it looks pretty fun, probably a good one to check out.

  • End Date: May 29, 2016 @ 8:00 AM CDT
  • Goal: $14,000 (funded)
  • Estimated Delivery: October 2016
  • How Much: $22
image by BGG user Jakuwis
image by BGG user Jakuwis

This War of Mine (Michal Oracz/Jakub Wisniewski, Awaken Realms) is a based on a popular video game, and is about the civilian experience rather than being a soldier.  From the Kickstarter description:

This War of Mine: The Board Game is a fully co-operative, open and play, survival experience. In this challenging, story-driven game for 1-6 players, you will play as group of civilians trapped in a city torn by a military conflict. To survive, you will need to make tough moral choices, delivered in a role-playing style. You will also scavenge, manage, fight, trade and upgrade your shelter. This tabletop adaptation is based on one of the biggest indie games of recent years. TWOM: TBG offers you an experience that is hard to come by in any other tabletop game. Combined with the highest quality components created by experienced companies, this title will fully engage you with its meaningful story. It is high time for board games to address important topics.

The message of the video game, and the board game too, is that in war, not everyone is a soldier.  And that concept is fascinating to me.  I don’t know the source material, but it looks like something I want to learn more about.

  • End Date: May 31, 2016 @ 9:01 AM CDT
  • Goal: £40,000 (funded)
  • Estimated Delivery: February 2017
  • How Much: £50
image by BGG user Ndemic
image by BGG user Ndemic

Plague Inc (James Vaughan, Ndemic Creations) is another board game based on a digital title (which seems to be a theme this month).  From the Kickstarter description:

Plague Inc. The Board Game is a strategic game of infection, evolution and extinction for 2-5 players lasting 60-90 minutes. Each player is a deadly disease competing against other players in a battle to be first to infect and wipe out the world! Based on the bestselling video game ‘Plague Inc.’ with over 70 million players worldwide, Plague Inc: The Board Game combines the best bits of the original game with a unique tabletop design. The result is a game with a realistic theme and engaging gameplay which can be enjoyed by anyone who likes the idea of infecting people with the plague!

It’s kind of like reverse Pandemic – you want to wipe out humanity instead of save it.  It’s a cool concept.

  • End Date: May 31, 2016 @ 5:59 PM CDT
  • Goal: $34,000 (funded)
  • Estimated Delivery: November 2016
  • How Much: $30 (2-4 players), $36 (with 5th player)
image by BGG user W Eric Martin
image by BGG user W Eric Martin

Outlive (Grégory Oliver, La Boite de Jeu) is another entry into the rapidly expanding genre of post-apocalyptic games.  From the Kickstarter description:

Outlive is a game of worker displacement set in a post-apocalyptic world. You’ll be leading one of four tribes in their struggle to survive in their underground shelters, tucked away from the now largely radioactive surface. Allocate your resources as best as you can, expand your shelter, recover and fix useful equipment and, above all, keep your tribe alive. Plan your moves carefully; your men are out there gathering food, water, supplies and everything that can be useful to your group. But remember, even after falling by its own hand, the plight of humanity in these ravaged lands has not been enough to foster unity, with tribes becoming more and more hostile towards each other in their eternal search for survival… Ready your best teams outside. The rumor is spreading, the Convoy is coming and with it your last hope for survival. Space within this procession of salvation is limited though, they will only take the best and the brightest. You must prove your worth and if you need to lose what remains of your humanity in the process… then so be it. You must survive!

This game looks like it has a lot going on, and there are minis, so therefore it is well funded. I haven’t really looked into it too deeply, but it seems pretty interesting from what I’ve seen.

  • End Date: June 1, 2016 @ 4:00 PM CDT
  • Goal: €35,000 (funded)
  • Estimated Delivery: February 2017
  • How Much: €42
image by BGG user Quined Games
image by BGG user Quined Games

Vanuatu (Alain Epron, Quined Games) is a second edition of a troubled 2011 game.  From the Kickstarter description:

Welcome to Vanuatu (second edition). This is a strategy game of programming actions by placing and retreiving workers, majorities, earning a little money and a lot of interaction between players. You are a Vanuatuan who wants to prosper during the eight turns of the game. In order to do this, you will have to go fishing, discover treasures, buy and sell the local natural resources, and be on the lookout for tourists. To earn money or prosperity points, you may also draw on the sand, or trade cargo with foreign countries.

This is a game I actually did a post on back when it was first released, and it looked interesting to me then.  However, there was an Indiegogo campaign for a US version that was kind of a disaster – people never got their games, some people got them with missing parts, and so on.  Quined is offering free games to previous backers that never received theirs, you just have to provide proof and pay for shipping.

  • End Date: June 2, 2016 @ 2:17 AM CDT
  • Goal: €22,500 (funded)
  • Estimated Delivery: October 2016
  • How Much: €39
image by BGG user vortex7777
image by BGG user vortex7777

Ave Roma (Attila Szogyi, A-Games) is a worker placement game set in ancient Rome.  From the BGG description:

All workers have a value and all are common workers. At the beginning of a new turn you always start with five workers, but depending on your previous decisions you will always have different workers. In the first phase you have to send out your workers, and in the next one you have to collect them — but in most cases you get back different ones. You have several ways to win the game. You can build buildings, support wars, convince patrons, obtain influence in territories, get money and resources, and so on.

What attracted me to this game was its look – it has a really cool round game board.  The worker placement aspect looks interesting as well.  This game had an unsuccessful campaign in April, but second time is apparently the charm.

  • End Date: June 2, 2016 @ 4:58 AM CDT
  • Goal: €20,000 (funded)
  • Estimated Delivery: September 2016
  • How Much: €50
image by BGG user prismofeverything
image by BGG user prismofeverything

Sol: Last Days of a Star (Ryan Spangler/Sean Spangler, Elephant Laboratories) is a game about harvesting energy from the sun just before it goes supernova.  From the Kickstarter description:

Sol: Last Days of a Star is a game of solar destruction and salvation for 2-5 players. Each player controls one of the worlds surrounding a star facing annihilation. For centuries these worlds have been living in utopia, fed by the seemingly boundless energy drawn from their star through a lattice of solar harvesting infrastructure. Suddenly this infrastructure is destroyed and their worlds are cast into darkness, their inhabitants facing imminent extinction. Amidst the clamor, each world has built an Ark housing some small fraction of their population. Each Ark is now waiting at the edge of the solar system for the energy required to attain escape velocity before the final devastation hits. Unfortunately, the only possible source of such a great deal of energy is the dying star itself.  In the game, each player will be launching sundivers to rebuild just enough of the lost solar infrastructure needed to harvest and transmit energy back to their waiting Arks. In a final twist of irony, the process of extracting this energy will further compound the solar instability and hasten their Sun’s ultimate demise.

The game is coopetive – you have to work together to build up your infrastructure, but only one player can win.  It looks really good, and has a very unique theme, so this is one to take a look at.

  • End Date: June 2, 2016 @ 9:59 AM CDT
  • Goal: $45,000 (funded)
  • Estimated Delivery: February 2017
  • How Much: $45
image by BGG user petervik
image by BGG user petervik

Anachrony (Richard Amann/Viktor Péter/Dávid Turczi, Mindclash Games) is a time travel game where players are using the future to try to change the past.  From the Kickstarter description:

Anachrony is a competitive, epic Euro-style strategy game with worker placement at its core, set in a grim future where Earth has been rebuilt along four different ideological Paths. The game is played through a series of Eras, with a time travelling twist – players can use Time Rifts to reach back to earlier Eras as the game progresses. Players assume the roles of iconic leaders of the four ideological Paths, striving for the supremacy and prosperity of their people, and do everything they can to prepare for a game-changing event: after the fourth Era, an asteroid impact shakes Earth, threatening to destroy the World Capital, New Earth’s last independent city. When the time comes, the Paths can take their part in evacuating the collapsing Capital. In the end, one of the Paths will be the new home to the reformed World Council, and lead humanity to a brighter future.

The interesting thing about this concept is that the asteroid impact happens in the middle of the game, and the resources needed at the beginning are in plentiful supply at the end.  So, at the beginning of each Era, you can request items from your future, which you then have to remember to complete later in the game.  It’s like Bill and Ted: The Board Game, though probably more on the serious side.

  • End Date: June 7, 2016 @ 11:00 AM CDT
  • Goal: $40,000 (funded)
  • Estimated Delivery: February 2017
  • How Much: $59 ($79 with minis)
image by BGG user angelkurisu
image by BGG user angelkurisu

One Deck Dungeon (Chris Cieslik, Asmadi Games) is a dungeon crawl in one deck.  From the Kickstarter description:

Adventure calls…but you don’t have four hours or the desire to set up hundreds of pieces. You want action now! One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. By using each of the cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. You can venture in alone, or bring a friend. The dragon doesn’t care, he’s happy to eat both of you! And don’t even think about trying to spare him, that’s the wrong game entirely. One Deck Dungeon is a 1-2 player cooperative game. With two sets, you can play with 4 players. A game typically takes 30-45 minutes, but it could be a little shorter if you get eaten early or a little longer if you’re learning or taking your time.

I tend to like Asmadi Games.  They’re usually very inventive and fun, and though graphic design is often an issue, the game play more than makes up for it.  This one looks like a good compact game you can take with you and play anywhere.

  • End Date: June 9, 2016 @ 3:00 PM CDT
  • Goal: $20,000 (funded)
  • Estimated Delivery: September 2016
  • How Much: $20
image by BGG user Cosmik42
image by BGG user Cosmik42

Vikings Gone Wild (Julien Vergonjeanne, EVERYDAYiPLAY) is yet another board game based on a digital title.  From the Kickstarter description:

In Vikings Gone Wild, players take the role of heads of clans fighting against each other to prove to the gods who is the best. You will gain Victory Points mainly by attacking other players, defending successfully, upgrading your Town Hall or completing missions. The game ends once a player reaches 40 or 30 Victory Points, depending on the number of players. But the final winner will be determined once the 24 bonus points have been attributed. During each turn, you play the cards in your hand to buy units or defense towers, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, specials cards) and growing your army!

I played a little bit of Vikings Gone Wild the mobile game, and didn’t really get into it.  But the board game looks fun.

  • End Date: June 9, 2016 @ 4:00 PM CDT
  • Goal: $7,000 (funded)
  • Estimated Delivery: January 2017
  • How Much: $39
image by BGG user kmatejka
image by BGG user kmatejka

Blend Off! (Scot Eaton, Thunderworks Games) is a game about making smoothies.  From the Kickstarter description:

Blend Off! is a game of skill and speed for two to four players from designer Scot Eaton. Master Mixers roll the die to collect fruit to fill Orders from the deck. When a Master Mixer’s fruit matches the Order, they can blend the ingredients and claim the Order for gold stars. There are no turns; everyone plays at the same time in a race for the finish. The winner is the player with the most gold stars at the end of the game.

I like real-time games, and I like unique themes.  I don’t know of any other smoothie games, so there you go.

  • End Date: June 9, 2016 @ 4:00 PM CDT
  • Goal: $10,000 (not funded)
  • Estimated Delivery: February 2017
  • How Much: $19
image by BGG user W Eric Martin
image by BGG user W Eric Martin

Tramways (Alban Viard, AVStudioGames) is about building a transit system through Small City (a location for several of Viard’s games).  From the Kickstarter description:

The goal of the game is to have the most Happiness points at the end of the game. You earn Happiness points by moving passengers, building new railways, and constructing new buildings. You take on the role of investors in the early 1920s who are are trying to develop the most efficient rail network. You collect tickets (cards) throughout the game and use symbols on them to take actions.The more efficiently you use your cards, the more you can do with them, but the more you must increase your stress level, as well. Stress is tracked on your personal board, and counts as negative Happiness points at the end of the game.

The game has a cool look to it, and looks like a nice combination of route building and deckbuilding.  I’ve been interested in Viard’s previous games, so I’ll keep an eye on this one.

  • End Date: June 15, 2016 @ 2:59 AM CDT
  • Goal: $19,000 (funded)
  • Estimated Delivery: November 2016
  • How Much: $49
image by BGG user otrex
image by BGG user otrex

Princes of the Renaissance (Martin Wallace, Mercury Games) is a 2003 game from Wallace that is getting a reprint.  From the Kickstarter description:

In 2003, Martin Wallace was in the process of building a stellar reputation for boardgame design. One such boardgame was “Princes of the Renaissance“, a game of intrigue that would quickly capture the imagination of gamers worldwide.  A small print run sold out rather quickly and those who were lucky enough to find a copy still speak very highly of the modern classic. Over time, the call for reprint became louder.  Prices in the secondary market ensured that the game was out of reach for a lot of hopeful gamers, made even more difficult by the fact that those who owned the game often weren’t willing to part with their own copy; it was just too loved. Something had to be done, but the years went by with no reprinting. In late 2015, Mercury Games was offered the opportunity to reprint the game, and having enjoyed the game at our gaming sessions over the years, we were thrilled for the opportunity.  After several months in artwork and development, the time to bring the new edition into print is here!

Princes of the Renaissance is a game of politics set in Renaissance Italy.  There’s war, there’s treachery, there’s auctions – it really doesn’t look like my kind of game, but it seems like a classic that I should try at some point.

  • End Date: June 17, 2016 @ 10:59 AM CDT
  • Goal: $45,000 CAD (not funded)
  • Estimated Delivery: November 2016
  • How Much: $72 CAD

I’ll close with a couple of projects I’ve talked about before that are having more successful second runs on Kickstarter: Campaign Trail is a political game from Cosmic Wombat that ends on June 2; and Cosmic Kaboom is a sci-fi disc flicking game from Minion Games that ends June 9.  Both are fully funded this time, so check them out again!

That will do it for today.  Thanks for reading!

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