Kickstarter Blitz #30

Time for my monthly rundown of some interesting projects on Kickstarter.  This is my 30th edition, so let’s get down to it!

image by BGG user DrCrow
image by BGG user DrCrow

Catacombs & Castles (Aron West, Elzra Corp) is a sequel to the popular 2010 dexterity game Catacombs.  From the Kickstarter description:

Catacombs & Castles is a new fast paced, standalone title from Elzra Games serving as an introduction to the Catacombs universe. This tabletop game features both cooperative and competitive play styles keeping all players engaged. For the first time, it will be possible to play as heroes on the “Catacomb” team versus a “Castle” team of heroes. In the cooperative style of play, players will be able to take command of a team of heroes to work together to defeat a powerful Catacomb or Castle Lord controlled by an “Overseer”. Player elimination is completely optional and there is strong support for two player setups.

Catacombs is a game I own and enjoy, though I haven’t gotten a chance to play the third edition.  It’s interesting to see where they want to take the system from there.

  • End Date: June 27, 2016 @ 12:00 AM CDT
  • Goal: $25,000 CAD (funded)
  • Estimated Delivery: November 2016
  • How Much? $59 CAD
image from Kickstarter project page
image from Kickstarter project page

Subtle Much? (Moresome Games) is a side game that goes on while you’re playing other stuff.  From the Kickstarter description:

Subtle Much? is the ultimate game of deception and trickery and is designed to breathe new life into the games you love to play. As someone who has been designing games for many years as a hobby, this is the easiest game I have ever made to pick up and play – and it really does make any game more fun! With that in mind, I knew that this was the right game to share with everybody else through the Kickstarter platform. The real beauty of Subtle Much? is that it can be played with any game ever made. Objectives on cards are either generic enough to work in any game or have alternate objectives printed when more specific elements are required and are not a part of the selected main game.

The idea is that, during whatever other game you’re playing, draw an objective card and try to complete it without others catching you.  You score a point every time you do, or by correctly accusing someone of trying to complete their objective.  The player who has the most points at the end of the main game wins.  Love the concept, and it might be just the thing to give you something to do while waiting for the AP-prone to actually take their turn.  The only problem here is that $24 USD seems a bit much for what is essentially a deck of cards, but it is coming from Australia.

  • End Date: June 28, 2016 @ 3:55 AM CDT
  • Goal: $3,000 AUD (not funded)
  • Estimated Delivery: September 2016
  • How Much? $30 AUD
image by BGG user TDaver
image by BGG user TDaver

Days of Ire: Budapest 1956 (Katalin Nimmerfroh/David Turczi/Mihály Vincze, Cloud Island) is set during a real revolt in Hungary.  From the Kickstarter description:

Days of Ire: Budapest 1956 is a historically inspired card-driven board game, playable by 1-4 people. It can be played both co-operatively or in a one-versus-many setting. It is set during the most explosive days of the 1956 Hungarian Revolution, in Budapest, where the fighting was the most fierce. The revolutionary players collect cards and fighters to resolve events and other challenges posed to them by their Soviet opponent (real or simulated). In order to win, they must stay alive throughout the 7 days of fighting – while ensuring that the city doesn’t fall to pieces.

This game is getting called Twilight Struggle meets Pandemic.  It looks like an interesting game set in a conflict I honestly know nothing about, but this would be the way to learn about it.

  • End Date: July 1, 2016 @ 8:16 AM CDT
  • Goal: $25,000 (funded)
  • Estimated Delivery: January 2017
  • How Much? $49
image by BGG user shemko
image by BGG user shemko

Exoplanets (Przemysław Świerczyński, Greater Than Games) is a new North American edition kickstarted last year by Board&Dice, a Polish publisher.  From the Kickstarter description:

Exoplanets is a dynamic game for 2-4 players, wherein each player contributes to the creation of an entire planetary system. Each player’s role in Exoplanets is to expand the system by adding new planets, create and evolve life forms, and fulfill various tasks. To fulfill these tasks, you will manipulate the planetary system in any way necessary, potentially altering the relations between planets and possibly even the life-giving star at the system’s center. In Exoplanets, players will use their terraforming skills to create planet interdependencies, which will provide valuable resources. These resources will allow players to create new life on the planets’ surfaces, and help them to evolve those life forms into new species. While developing the solar system, players will also obtain space tiles which will allow them to influence planets, possibly making the game easier for themselves or more difficult for their opponents. Eventually the available collectible energy of the star will be depleted, signaling the end of the game. A player wins by having the most Creation Points after the star is depleted. Points are gained for the creation and development of life on planets and for the execution of unique goals that are discovered and achieved during the game.

Exoplanets has a very unique look to it, and seems like a very interesting exercise in both resource management and setting up combos to get what you need.  One to check out.

  • End Date: July 1, 2016 @ 10:00 PM CDT
  • Goal: $15,000 (funded)
  • Estimated Delivery: December 2016
  • How Much? $35
image by BGG user cnnterry
image by BGG user cnnterry

Fallen Angel (Terry Cheung, Asteria Games) is a game about trying to save a world from an asteroid.  From the Kickstarter description:

The asteroid named Angel City was the domicile of the gods. It was abandoned for unknown reasons millennia ago and has been left to orbit Earth as an empty shell of its once glorious majesty. Recently, an evil of cosmic proportions has laid claim to Angel City and rebuilt it in their own diabolical image. They have set it on a crash course with the home of their enemies, the Elemental Houses, in order to wipe them out. As the leaders of the Royal Elemental Houses, you must scramble your battle airships and companies of legendary heroes to reach this Fallen Angel, defeat its new overlords, and save Earth from a global extinction event.

This is a semi-cooperative dice allocation game where players place dice in various areas to accomplish certain actions.  The value of the dice determines what other dice must be played – the value must be higher.  I tend to like this kind of game, and I think this one looks pretty good.

  • End Date: July 1, 2016 @ 10:59 PM CDT
  • Goal: $10,000 AUD (funded)
  • Estimated Delivery: 2016
  • How Much? $
image by BGG user Hibberlot
image by BGG user Hibberlot

Death Wish (Jason Hibbert, Sketchy Games) bills itself as the party game you’ll be dying to win.  From the BGG description:

Players take turns to collect matching symptoms and afflicters with the aim of contracting the diseases displayed on the table. Diseases are always changing on the table so it’s a race before they’re snapped up by other players. The colours play a part in the game with white strains the most common, less harmful types contrasted with the rare and deadly reds. Share your weird diagnosis! Contract a disease and declare the the disease you caught, how you caught it and the terrible combination of symptoms you are suffering from. With over 220 different diseases, afflicters and symptoms, the combinations are vast.

This looks like a pretty good set collection game, though I’m less enthused about the storytelling aspect that’s being shoehorned in.  Still, probably a good, if slightly morbid, end of the night game.

  • End Date: July 5, 2016 @ 5:59 PM CDT
  • Goal: £10,000 (funded)
  • Estimated Delivery: January 2017
  • How Much? £20
image by BGG user eg1105
image by BGG user eg1105

Airlines (Elad Goldsteen, Golden Egg Games) is a game about running an airline during the Golden Age of Aviation.  From the BGG description:

In Airlines, players represent the new emerging airlines in the 1960s, trying to become the best airline in the world. In order to grow your airline, though, you must Found new Airports, Purchase new planes, Improve your existing planes, and Construct supporting buildings. The game uses an innovative ever-changing world of new Passengers and a fast-paced card system.

It’s weird that they titled this game Airlines, especially since Alan R. Moon had a very successful game in 1990 called Airlines.  But it has some pretty cool plane pieces, and looks like a good game.

  • End Date: July 6, 2016 @ 4:03 PM CDT
  • Goal: $9,000 (funded)
  • Estimated Delivery: 2016
  • How Much? $
image by BGG user MaGoogar
image by BGG user MaGoogar

Summit (Conor McGoey) is a game about mountaineering.  From the Kickstarter description:

A triangular tile placing, tile manipulation, point to point movement, route building, dice rolling, competitive, “take that!” game, with a little area control, and press your luck along with variable player powers and variable phase order, will guarantee you’ll never play the same game twice. Players will create trails up the mountain as they race for pole position. But this isn’t a straightforward race – it’s unique for two reasons. First, the race takes place on a dangerous mountain so players will see each other both ascending and descending the tiles. Having players in each other’s way and in each other’s faces leads to another of Summit’s unique mechanics. The second reason is the Karma Track, another unique mechanic that allows players to use Karma cards to actively help or hinder their opponents. As players compete for better positioning, they are able to use these cards to share food, sabotage oxygen, slow players down, or protect someone from a fall. Either way, players must balance their Karma points with their race strategy if they want to come out on top.

Mountain climbing is a fascinating subject for me.  People who do it are crazy, but they also have accomplished something amazing.  It looks pretty cool with triangular tiles and is quite different from the other big mountain climbing game, K2.

  • End Date: July 6, 2016 @ 10:00 PM CDT
  • Goal: $55,000 CAD (not funded)
  • Estimated Delivery: May 2017
  • How Much? $49 CAD
image by BGG user W Eric Martin
image by BGG user W Eric Martin

Massive Darkness (Raphaël Guiton/Jean-Baptiste Lullien/Nicolas Raoult, Cool Mini Or Not) is a game about…does it matter?  It’s made over $1.8 million dollars so far, most people seem to know.  From the Kickstarter description:

Massive Darkness is a dungeon crawling board game for 1 to 6 players. With no game master and streamlined rules, players take their heroes on a series of quests to defeat the forces of Darkness. On their way they’ll face many challenges, including a large variety of enemies that range from mobs of evil dwarves to gargantuan demons and spiders. To be victorious, heroes will need to acquire new skills throughout the campaign, find the the best loot to equip themselves, and learn how to use the cover of darkness to their advantage!

The good folks at CMON are the kings of Kickstarter.  They consistently make so much money that you wonder if they really need the platform anymore.  Nevertheless, here they are.

  • End Date: July 7, 2016 @ 6:00 PM CDT
  • Goal: $200,000 (funded)
  • Estimated Delivery: April 2017
  • How Much? $120
image by BGG user Fubeca
image by BGG user Fubeca

Fugitive (Tim Fowers) is the latest game from the designer of Wok Star, Paperback, and Burgle Bros.  From the Kickstarter description:

I had some players ask for a follow up for Burgle Bros with the escape – getting out of town with the loot!  So with Fugitive I wanted to give the feeling of ‘The Chase’ – being on the run from an unstoppable force after you. Two goals were to build it on very basic elements and be short. It ended up with just numbered cards and only 10 minutes to play. I like two player games with different roles, but still in conflict, like Netrunner.  Using guessing games is not common, but I found it creates a good tension like guessing your opponent in Poker. Don’t worry if you start out blindly guessing as the Marshal – your information builds quickly and you can start deducing a lot.

Tim Fowers is a leader in the indie game designer field.  After he went through so much garbage with Wok Star, I’m glad he’s been finding such success with his next three games that he has done just through Kickstarter.  This one looks like another winner to me.

  • End Date: July 9, 2016 @ 8:25 PM CDT
  • Goal: $5,000 (funded)
  • Estimated Delivery: 2016
  • How Much? $
image by BGG user MorningPlayers
image by BGG user MorningPlayers

HOPE (Olivier Grégoire, Morning Players) is a 2D game with a 3D movement mechanism.  From the Kickstarter description:

All scientists agree, the human civilization is now facing the greatest catastrophe of its history. We are in the dawn of year 5341, we thought our scientific progresses and collective intelligence would preserve us, but a major disaster is looming: the universe began to regress, threatening our civilization of a total annihilation. As an elite member of the Human Organization to Preserve Existence (HOPE), your mission is to prevent this plight from happening. You’ll have to navigate your ship to distant galaxies in order to restore life in the universe. Be swift and bold, the future of all humanity is at stake…But remain cautious in your task because a traitor may lie among you, thwarting your heroic plans.

HOPE features a hex board with each hex divided into three regions, each representing a different dimension you can travel through.  It looks kind of like QBert.  It looks pretty cool.

  • End Date: July 10, 2016 @ 11:00 AM CDT
  • Goal: $25,000 (funded)
  • Estimated Delivery: December 2016
  • How Much? $49
image by BGG user W Eric Martin
image by BGG user W Eric Martin

Hero Realms (Robert Dougherty/Darwin Kastle, White Wizard Games) is the latest adaptation of Star Realms.  From the Kickstarter description:

Hero Realms is a fantasy-themed expandable deckbuilding game from the creators of Star Realms (winner of multiple game-of-the-year awards). Battle with your friends one-on-one or in groups. Add custom starting decks to play as a Cleric, Fighter, Ranger, Thief, Wizard or even a mighty Dragon! Bring in a campaign deck for cooperative adventures with your friends. Complete adventures to earn experience points that you can spend between sessions to gain skills, equipment, or other awesome new cards for your character’s starting deck. Hero Realms is based on the Star Realms game engine, so it is fun and easy to learn, but the all-new cards create an exciting new game experience that provides fresh gameplay even for the veteran Star Realms player.

This is at least the third implementation of the system, following Star Realms and Cthulhu Realms.  Well, hey, if it works, why not?  Star Realms is a very fun game, but theme is not terribly important, so playing around with it isn’t that big of a deal.

  • End Date: July 13, 2016 @ 8:00 PM CDT
  • Goal: $100,000 (funded)
  • Estimated Delivery: October 2016
  • How Much? $20 (base game only)
image by BGG user okazuhyper
image by BGG user okazuhyper

Yokohama (Hisashi Hayashi, Tasty Minstrel Games) is the latest game from the designer of Trains and Sail to India.  From the Kickstarter description:

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it’s becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

From everything I’ve heard, this game is really good.  TMG is funding a deluxe edition as well as the basic game, and they say this will be the only time to ever get the deluxe version.

  • End Date: July 15, 2016 @ 11:32 PM CDT
  • Goal: $40,000 (funded)
  • Estimated Delivery: March 2017
  • How Much? $45 (basic), $60 (deluxe)
image by BGG user jackbmac
image by BGG user jackbmac

Mistborn: House War (Kevin Wilson, Crafty Games) is a game based in Brandon Sanderson’s Mistborn universe.  From the Kickstarter description:

Mistborn: House War puts you in command of the Final Empire’s great Houses during the cataclysmic events of Mistborn: The Final Empire. Together, players must cooperate to solve myriad problems facing the empire, from environmental and social turmoil to political strife and outright rebellion. You’ll even face off with Kelsier, Vin, Sazed, and the other heroes of the novels to maintain the delicate balance held in place for the last thousand years. Simultaneously, you’ll compete to become the most powerful House in the land by currying favor from the almighty Lord Ruler. To win, you must build alliances, negotiate deals, and undermine both your enemies and your allies — all at just the right time. But be careful! Should your stewardship fail, unrest will tear the Final Empire asunder and the House most distanced from the Lord Ruler shall emerge the victor.

I have not read the Mistborn books, but they are on my list – everyone says they are fantastic.  And this is a game from Kevin Wilson, who is a bit of a legend for his work on Arkham Horror, Descent, and many other Fantasy Flight titles.  So this is definitely one to watch.

  • End Date: July 20, 2016 @ 8:00 PM CDT
  • Goal: $30,000 (funded)
  • Estimated Delivery: April 2017
  • How Much? $50

That will do it for this time!  Thanks for reading!

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