Time for the third of my random Gen Con previews, as well as my rating on the Buy-Try-Deny scale. The BGG Gen Con list is up to 309 titles as I write this on July 18, and here are the random numbers: 80, 132, 151, 214, 238, 248, and 260.
The Others: 7 Sins is the latest monstrosity from Cool Mini or Not and designer Eric M. Lang, a collaboration that has brought us such hits as Blood Rage, Kaosball, and Arcadia Quest. The Others is a one vs. all game, with one player playing one of seven Sins and the others playing seven Faith characters. There are seven different stories that could play out during the game. Heroes take their turns as the game progresses, with the Sin player taking a turn whenever he feels it is prudent to react to what’s going on. The Faith players are trying to bring down the Sin player, while the Sin player is trying to kill off the heroes in order to win.
CMON has their usual lineup of incredible miniatures to go along with this game, which seems like a very ambitious project. There’s a lot of variability right in the box as players can customize their experience from the very beginning. I’m not crazy about the theme (horror games generally don’t do anything for me), but this is one I think I need to seek out. RATING: Probable try
Bring Your Own Book is a game from designer Matthew Moore and publisher Gamewright. It’s a party game where one player is the judge and draws a prompt from the deck. Something like “This is the way the world ends.” Each player has their own book (not included), and flips through it to find a word or phrase that fits the prompt. For example, I just grabbed the closest book to me (which is a board book called Book-O-Masks) and found the phrase “Glub, glub, glub.” That’s my response for how the world ends. The first player to find a phrase flips a timer, and everyone else has that much time to find something. The judge picks his or her favorite, and that player scores the card.
This is pretty much Apples to Apples with books. It sounds like more fun than Apples to Apples as you have more flexibility and creativity in your responses. It’s also getting some good pre-show buzz. But still, it’s a party game, and those rarely sit well with me. While I think this is probably a great activity for libraries, classrooms, and people just sitting around killing time, for me, it’s most likely a pass. RATING: Probable deny
Grimslingers is a game from designer Stephen Gibson (who also did the art) and publisher Greenbrier Games. It’s a game set in the Old West, but with characters who are witches. There are two different modes of play in the box. In Grimslinger Duels, players are fighting each other for the right to become more powerful thanks to the Iron Witch. In Tall Tales, players are cooperating to complete a difficult mission. The Duel mode is competitive while the Tall Tales mode is cooperative, but both have their roots in creating a rich story.
This game is intriguing to me. I don’t care so much about the PvP aspect, but the theme is drawing me in. The cover to this game looks pretty incredible, and I think it’s one I should seek out. RATING: Probable try
Let Them Eat Cake is a game from designer Peer Sylvester that is being published by Osprey Games. It’s kind of a tongue-in-cheek look at the French Revolution, specifically focusing on Marie Antoinette’s alleged statement and making it all about the cake. I can’t find any specifics about the game, so here’s the BGG description:
“Liberty! Equality! Eclairs!” The glorious revolution has done away with tyranny! Now you and your friends make up the Revolutionary Committee, overseeing justice throughout the land. Still, now that the queen’s gone, it would be a shame to let all that cake go to waste…
Become the first among equals by amassing honor! Become happy by amassing cake! Send your friends’ pawns to the guillotine! First to forty cakes wins! Let Them Eat Cake is a game of committees, coercion, and cake. Elect your friends to positions of power in the hope that they look on your patronage favorably — or denounce them as enemies of the revolution. Alliances and betrayal are all fair game as you try to amass as much cake as you can before the revolution collapses.
I dunno. It sounds fun, but I’d want to know more before I seek it out. RATING: Might try
We Come In Peace is a game from designer Mike Richie and Rather Dashing Games. In the game, you are defending your home against flying saucers while hopefully sending some damage towards the other players (in short, not peaceful at all). On your turn, an opponent rolls invasion dice and you roll for defense. In true Yahtzee style, you get some rerolls, and then try to take out the flying saucers. Any damage you take takes out some cities on your homeworld, but there is also the possibility of repair and launching missiles at your opponents. After three rounds, the player with the most points (scored from surviving stuff on your home) is the winner.
This looks like a pretty basic game. There’s some luck pushing, as well as a chunk of take that. I think they’re probably going for irony in the title, but I wish they hadn’t. I think I’ll keep an open mind about this one, though it’s not at the top of my list. RATING: Might try
Tiffin is a game by Rael Dornfest and Jonathan Hager that is being published by Rio Grande Games. It’s a game with a unique theme – you’re delivering hot lunches (packed in tins called tiffins) around the city streets of Mumbai. On your turn, you can add tiffins to an unstarted route, takes two cards, or plays a card to advance a route’s progress track. When a route is complete, it scores. Players get the delivery fees based on where they placed their tiffins, as well as a route fee based on how much they contributed to the advancement of its progress (which is doubled or tripled if you have multiple tiffins on the route). When all routes are out, the game is over and the player with the highest score wins.
This looks like an interesting take on area control games. It’s kind of like a pick-up-and-deliver game, though with no map, so that’s interesting. And, as I mentioned, there’s an interesting theme here. So I’d be willing to give it a go. If I can find Rio Grande’s room, that is. RATING: Probably try
Via Nebula is one of three games coming from publisher Space Cowboys, and one of their two titles that was designed by Martin Wallace. In this one, you’re exploring the foggy land of Nebula, exploiting resources and rebuilding cities that were destroyed by monsters. On each turn, you get two actions. You can place a craftsman into any space with an exploitation token; place a building site on a free half of a ruins; explore a fog space by covering it with a meadow tile from your guild board; explore a petrified forest by covering it with a meadow tile; transport a resource from an exploitation to one of your own building sites using a clear path of meadow spaces; or erect a building that fulfills a contract in your hand or on the board. Once a player has constructed their fifth building, the others get one more turn and you score. The player with the most points wins.
Martin Wallace is a very intriguing designer who has some classic games to his name. He seems to be in a part of his career where he’s most interested in lighter games, but this one looks quite reminiscent of some of his train games, specifically Age of Steam/Railways of the World/Steam. Space Cowboys, as a publisher, is always worth a look, so I think this is something I definitely want to look out for. RATING: Probable try
So ends my third random Gen Con preview. See you next week for more!