2016 Random Spiel Preview, part IV

This will be the last installment of my random Spiel previews, where I select 11 random games from the BGG Spiel preview list (currently at 703 items as of this writing on September 29).  So, without further ado, here are the randomly selected games:

image by BGG user W Eric Martin
image by BGG user W Eric Martin

Codinca (Leonard Boyd/David Brashaw, Backspindle Games) is an abstract game with a loose Mayan theme.  The idea is that you’re trying to create patterns in order to unlock a temple.  A grid of 16 tiles is made up of 4 different types of stones representing Air, Earth, Water, and Fire.  Each of these has a white side and a gold side.  On your turn, you can move a piece and flip another, or you can move two pieces, or you can flip two tiles.  The object is to get your pieces into a predetermined pattern.  Looks like an interesting puzzly abstract game.  It’s actually a reprint of a 2013 game.

image by BGG user W Eric Martin
image by BGG user W Eric Martin

Multiuniversum (Manuel Correia, Board&Dice) is a card game where players are scientists who have accidentally opened up a bunch of portals to other dimensions.  These portals must now be closed or we’re going to be invaded by something insane.  In the game, you’ll have three actions to take, and for each action, you’ll play a card from your hand.  Where you are determines what that card will let you do – each portal will activate a different portion of each card.  You could also prepare a tool using a card (tools are needed to seal portals) or just discard it if it’s of no use to you right now.  After any three portal stacks are completely empty, the player with the most points wins.  This game looks really cool, and I’ve had my eye on it since the expansion Kickstarted a few months ago.

image by BGG user dandyr12
image by BGG user dandyr12

Monzart (Ren Zhijie, Gamdow Games) is a game about the pets of musicians forming their own band.  There’s not a whole lot of information other than the BGG description, but apparently you’ll be playing notes to a clef to score points.  But if things go badly, you can pitch a fit.  I don’t know how all of that works, but I’m always interested to hear about music games, so hopefully this will be good.

image by BGG user huchandfriends
image by BGG user huchandfriends

Touria (Inka Brand/Markus Brand/Michael Rieneck, HUCH! And Friends) is a game where a princess and prince have decided to marry, and players are trying to win their affections.  The goal is to make it back to the castle with 7 hearts.  On your turn, you can do one Tower action.  These towers are in the four corners of the board, and each has an action printed on its sides.  The ones that are available to you are the ones facing you.  Once you take an action (which will send you to a particular spot on the board), you rotate that tower 90 degrees, meaning a new action is available for you (and all other players).  It’s a pretty cool concept – the Brands usually have some very unique mechanisms in the works, and I look forward to hearing more about this one.

image by BGG user tenshu
image by BGG user tenshu

Sea of Clouds (Théo Rivière, IELLO) is a push-your-luck game about flying pirates.  On each player’s turn, he will look at the first of three Loot shares that are available.  If he takes it, it is replaced with a new card from the deck.  If he passes, he adds a new card from the deck to the share (doubloons are added once the share reaches three cards).  These are Crew, Loot, Treasure, and Rum.  Once you’ve reached the last sky island, the game ends and the player with the most points wins.  The game sounds pretty entertaining, and looks great – Miguel Coimbra always has some nice art.

image by BGG user Grizzz
image by BGG user Grizzz

Siege of the Citadel (Richard Borg/Eric M. Lang/Jason Little/Kevin Wilson, Modiphius Entertainment) is a reboot of the 1993 game Mutant Chronicles: Siege of the Citadel by Borg.  Each player is one of five corporations, and is trying to prevent the Dark Legion from conquering the solar system.  There are different missions to complete, and the Dark Legion will be controlled by a different player each time.  It has quite a pedigree of designers attached to it, and the game has a bit of a following, so that will be one to watch.

image by BGG user W Eric Martin
image by BGG user W Eric Martin

Make ‘n’ Break Architect (Dennis Kirps/Christian Kruchten/Jean-Claude Pellin, Ravensburger) is the ninth game in the Make ‘n’ Break series, where players have to make shapes that are indicated on cards.  Here, players have folding rules with which to make their shapes.  Looks like it might be a fun puzzle game for kids.

image by BGG user W Eric Martin
image by BGG user W Eric Martin

Martians: A Story of Civilization (Grzegorz Okliński/Krzysztof Wolicki, REDIMP Games) is further proof that Mars is the wave of the future in board games.  It’s a worker placement game where you are trying to colonize the Red Planet.  You can play cooperatively, competitively, or a combination of the two.  It looks pretty cool, but man there are a lot of Mars games these days.

image by BGG user phileklund
image by BGG user phileklund

Bios: Genesis (Phil Eklund, Sierra Madre Games) is the fourth game in Eklund’s Bios series, which is all about the development of life on Earth.  In this one, players are organic compounds trying to transform into life.  Eklund is very well known for his deep scientific themes and games that border on simulations.  I’ve never played one of his games, but I’d like to try one someday.  I doubt this one will be the best place to start, however.

image by BGG user xant_valley
image by BGG user xant_valley

Tavern’s Tales (Krzysztof Matusik, Tailor Games) is a game where players build their own decks and attempt to complete quests with the adventurers therein.  The game takes place over nine rounds, and in each round players take two actions – play a card, recruit a character, take on a quest, or play sets of characters.  In the end, the player with the most points wins.  It seems like a fun, light game.

image by BGG user W Eric Martin
image by BGG user W Eric Martin

Cat Town (Jog Kung, TwoPlus Games) is a game set in a paradise for cats.  Your goal is to be the first to six points, and points are scored by finding cats, collecting items, and playing Travel notes.  The game is set up with different decks of cards representing the blocks of Cat Town, and you’ll be moving your cat around to find the stuff you need to score.  On the surface, it seems pretty random, but on closer inspection, there’s really something going on strategically as players try to put themselves in the best position to win.  There’s some push-your-luck, and there’s some strategy.  It looks cool, I’ll have to check this one out further.


And so ends this year’s random previews.  But never fear!  A non-random preview is coming next week, so stay tuned!  Thanks for reading!

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s