Kickstarter Blitz #41

It’s that time of the month again – time for another Kickstarter Blitz!

image by BGG user W Eric Martin

Button Men (James Ernest, Cheapass Games) was originally published in 1999, but is being brought back in a new edition, as many Cheapass games have been in recent times.  From the BGG description:

Each player selects a character card, and uses the dice described on the card. Players start by rolling all of their dice, and then take turns capturing each other’s dice. You score points based on the size of the dice you capture (and keep), and the player with the most points wins. With endless variations of character recipes, unusual die types, and some simple new ‘campaign’ rules, Button Men is a game you can enjoy again and again.

I’m kind of a James Ernest fan lately.  I haven’t played a lot of his games, but every time I read about one, I am always interested.  They tend to be quirky and unique, and usually simple enough that I think a lot of people could understand them.  Button Men originally came with the characters on buttons, but this version allows for the cheaper option of getting characters on cards.

  • END DATE: May 26, 2017 @ 9:00 PM MDT
  • GOAL: $30,000 (funded)
  • ESTIMATED DELIVERY: October 2017
  • HOW MUCH: $35 for 48 characters on cards, $145 for 48 characters on buttons
image by BGG user goodknite

Diceborn Heroes (Diceborn Games) is an adventure game in the style of Japanese RPGs.  From the Kickstarter description:

Players can enjoy Diceborn heroes in these single play sessions but the story unfolds when you continue the adventure in the campaign play. If you are playing as a campaign any of the relics you have acquired with Star icons get shuffled into the “Item deck” for future games then all the cards currently in the attack deck will stay there when you create the attack deck for your next play through. Each time you win the next time you play the choices you made before will affect the next generation of heroes. Players will start over with a new team of Diceborn Heroes and will face a new quest returning all quest cards from successful games before back to the box. You can keep going forward, game after game until your heroes have failed or if you have finished all 8 final bosses. With 22 different Hero classes right out of the box there is thousands of combinations that work well together for tons of replayability. At the end of a “campaign” the number of “Starred” cards in the item and attack deck will give you a final score. The choices you make are what will define your game in Diceborn Heroes.

This is an adventure game that seems to be in the tradition of Gloomhaven, with an ever changing campaign, but with dice.  It looks interesting to me.

  • END DATE: May 30, 2017 @ 8:12 PM MDT
  • GOAL: $32,000 CAD (funded)
  • ESTIMATED DELIVERY: December 2017
  • HOW MUCH: $55 CAD
image by BGG user W Eric Martin

Card City XL (Alban Viard, AVStudioGames) is a supersized version of the 2012 game Card City.  From the Kickstarter description:

In Card City XL you use cards to build a city. This progressive card game offers several difficulty levels, allowing you to advance at your own pace, and control how accurately it simulates a real city. Each turn, you build new buildings, and then they evolve on their own, if their surroundings are right. Watch with astonishment as your city grows before your eyes….

The game purports to have 240 ways to play – 3 difficulty levels, 5 win conditions, and four possible variants that you can mix and match as you choose (for 16 possible combinations).  3x5x16=240, which in Roman numerals is CCXL, which are also the game’s initials.  I haven’t played any of Viard’s games before, but I know the Heavy Cardboard people love his stuff, so that’s one to check out.

  • END DATE: May 31, 2017 @ 2:58 PM MDT
  • GOAL: $12,000 (funded)
  • ESTIMATED DELIVERY: December 2017
  • HOW MUCH: $29
image by BGG user Cosmik42

Zombie Tsunami (Jeremie Torton/Vincent Vergonjeanne, Lucky Duck Games) is a party game with zombies.  From the BGG description:

In the game, every player leads a horde of zombies storming the city. The winner is the one with the most zombies at the end of a 3 round game. But beware, humans are everywhere and they won’t let you win without a fight. Players will have to collaborate, bluff, and sometimes betray one another in order to win the game!

I just downloaded the app this game is based on, and it’s pretty fun, if a little mindless.  But it’s a zombie game, what do you expect?  This game looks interesting enough, so check it out.

  • END DATE: June 1, 2017 @ 2:00 PM MDT
  • GOAL: $10,000 (funded)
  • ESTIMATED DELIVERY: February 2018
  • HOW MUCH: $29
image by BGG user Black Box Adventures

Frutti di Mare (Maarten de Schrijver, Black Box Adventures) is a game of seafood, spaghetti, and war.  From the BGG description:

At the head of the army stands the great and honorable King Crab: commander of vast seafood armies, breaker of chains, and inspirational leader in the most dire of times. The ranks of your army consist of a nicely balanced mix of Mighty Mussels, Cunning Calamari, and Shy Shrimps, topped with some Smoking Salmon and Loyal Lobsters. Frutti di Mare offers a wide palet to satisfy every taste.

This game is adorable, and has a very creative theme.  You will be producing cash, then buying new troops from a menu.  You win by reaching the center with your King Crab, or having a Royal Frutti in the center for a full round, or eliminating your opponent’s King Crab.

  • END DATE: June 6, 2017 @ 11:01 AM MDT
  • GOAL: €11,800 (not funded)
  • ESTIMATED DELIVERY: November 2017
  • HOW MUCH: €25
image by BGG user Vladifar

Ursa Miner (Michael Batista/Eli Kominsky, Room and Board Games) is a game about bears mining honey.  From the Kickstarter description:

Welcome to Ursa Miner where it’s time to dig into Mount Honeycomb! Mine deep into the mountain to find delicious honey and add more bears to your team. Keep an eye out for valuable royal jelly along the way – whoever mines the most will be crowned ruler of the mountain! Hurry though, because time is short, and once the mountain crumbles, it’s time to go home. You’ll need to use your equipment, navigate dangerous honey-slides, and push around other bears to rule Mount Honeycomb!

This seems like a pretty simple game as you move around, position bears, and try to get the most royal jelly.  Honey can be spent to purchase more bears, and is also a tiebreaker in the game.  Looks like a good family game.

  • END DATE: June 8, 2017 @ 1:00 PM MDT
  • GOAL: $12,000 (funded)
  • HOW MUCH: $
image by BGG user Action Phase

Path of Light and Shadow (Travis R. Chance/Jonathan Gilmour/Nick Little, Indie Boards & Cards) is a fantasy empire building game with 3D pieces, dice, and lots of minis.

The Realms lay divided, their former wonder lost and forgotten. The Tyrant Queen has seized the throne, forcing the rightful heirs deep into exile. You are the sons and daughters of the once-great houses: Foxway, Gorga, Mherzeen, and Spyre. Under the tutelage of advisors, you have gathered your followers, your conscripts. The time has come to take back what is yours. Path of Light and Shadow is a massive empire-building experience, combining area control, deck management, and civilization customization. As players vie for control of The Realms, they must enlist and promote supporters, outfit their burgeoning empire with powerful technologies, align with powerful leaders, and lay siege to rival exiles after the throne. Above all else, each player must decide what type of leader they will become, cruel or merciful. But choose wisely, for each path has its rewards and perils.

Indie Boards & Cards (as well as Action Phase) always do a good job with their games.  This one looks a lot bigger in scope than a lot of their stuff, and looks pretty cool.

  • END DATE: June 8, 2017 @ 11:00 PM MDT
  • GOAL: $30,000 (funded)
  • ESTIMATED DELIVERY: October 2017
  • HOW MUCH: $69
image by BGG user Howitzer_120mm

Flick Wars (Shaun Austen/Andrew Tullsen, Breaking Games) is a dexterity game that is played on 3D terrain.  From the BGG description:

Flick Wars is a strategy and tactics dexterity game with six factions that range from humans to mechs to alien races. Each faction has a unique set of units. The goal of the game is to eliminate all of the enemy units. The advanced game has specific scenarios and a new game play option which focuses on objective control. Units are discs with a picture representing the type of unit on it. Moving and attacking are both flicks. To move, you just flick your disc; to attack, you need to be in range. When you make a successful attack flick, the target unit flips over and is another obstacle.

The mat used in the game allows for terrain to be placed on top of or below it.  That in itself gives the game a kind of cool look, and should lead to some interesting game situations.  It looks fun.

  • END DATE: June 9, 2017 @ 2:00 PM MDT
  • GOAL: $8,500 (funded)
  • HOW MUCH: $59 standard, $79 deluxe
image by BGG user ad7m

The Flow of History (Jesse Li, Tasty Minstrel Games) is a card-based civilization game.  From the Kickstarter description:

History is a harsh river that flows steadily through the ages. Since the dawn of time, numerous civilizations have risen over the fallen ashes of others, and yet every one of them had once shone brightly in its own moment of glory! The Flow of History is yet another innovative civilization game from Taiwanese designer Jesse Li (Ponzi Scheme). Players develop their nation using a unique bidding/price-setting mechanism to purchase new cards, but what is paid to the supply might also be harvested into the pockets of other players later, which puts a twist on your strategy for bidding, and also cleverly simulates economic inflation in the game.

Tasty Minstrel originally put this game on Indiegogo, but moved it to Kickstarter due to popular demand.  They’ve also made a lot more money on KS than they did on IGG, which goes to show that KS has a wider following.

  • END DATE: June 9, 2017 @ 10:00 PM MDT
  • GOAL: $20,000 (funded)
  • HOW MUCH: $22 standard, $29 deluxe
image by BGG user sydstar

Kokoro: Avenue of Kodama (Eilif Svensson/Kristian Amundsen Østby, Indie Boards & Cards) is based on the game Avenue, released by Aporta Games last year.  From the Kickstarter description:

The enchanted forest of the kodama is flourishing. But with so much growth, the ancient paths to the sanctuaries within have become overgrown and lost. Now the forest guardians call upon you, their loyal kodama, to restore these paths. Help your kodama build these paths, gather offerings for the guardians, and win their favor. Kokoro is an exciting family game that can be played with up to six players (with a stretch goal to expand to more)! Each player has a forest map to draw their paths and turns are simultaneous so the game plays quickly. Connecting your sanctuaries to offerings will gain you favor. Choose wisely because you never know exactly when the sanctuary will score. And you shouldn’t be too greedy, if a sanctuary is not connected to more offerings than your previous sanctuary, you lose points!

I was not aware of Avenue, but I know the original Kodama game (which provides the new universe for this system) is one I’ve been interested in.  This one looks a little like a cross between Doodle City (also by Aporta) and Karuba.

  • END DATE: June 9, 2017 @ 11:00 PM MDT
  • GOAL: $10,000 (funded)
  • ESTIMATED DELIVERY: October 2017
  • HOW MUCH: $19

H.E.A.D. Hunters (Ben Cichoski/Daniel Mandel, Gut Shot Games) is a card-driven skirmish game that fits into the head of collectible toy.  From the Kickstarter description:

Each character has a unique set of starting terrain as part of their deck that can be placed in a multitude of positions and layouts to create unlimited fields of battle. Once these are placed, the players draw and play cards to attack and defend against other Hunters as they move their toy around the table for position and opportunity; where you attack from is as important as what you attack with! Game play continues until one Hunter is left standing, but be warned: As players take and inflict damage, unique character abilities are enabled which can turn the tide of the game. When the game is over, all the components fit back inside the head while the toy sits patiently (and attractively) on your shelf, waiting for its next opponent.

The toys are basically your game pieces, and store the cards in their heads.  I’m interested in this primarily for that.  I’m not a huge fan of fighting, but I like the look of the toys.

  • END DATE: June 22, 2017 @ 10:00 PM MDT
  • GOAL: $40,000 (not funded)
  • ESTIMATED DELIVERY: February 2018
  • HOW MUCH: $40 for two starter figures, $200 for 11

That’s it for this month.  Programming note – I’ll be taking next week off as I’m moving into a new house and don’t need to be thinking about this blog.  I’ll see you again on June 6 – thanks for reading!


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