Kickstarter Blitz #42

Life.  The Universe.  Everything.  Kickstarter Blitz #42.  Don’t Panic.

image by BGG user Nigel_hmg

Carcosa (Nigel Kennington, One Free Elephant) is a combination of Lovecraft and Carcassonne.  From the Kickstarter description:

In Carcosa you must summon the city of the Tattered King, one tile at a time! Use your cultists to control ley lines, conduct rituals and explore the districts of Carcosa itself. If your cultists displease you, you can sacrifice them to the dark waters of Lake Hali for the pleasure of the King.

The game plays a lot like Carcassonne as you build the city out of tiles and place cultists.  But there’s a flipping mechanism to stabilize tiles, events, and of course sanity and madness.  If you’re into the whole Cthulhu thing and have been distressed at the lack of it in your Carcassonne, here you go.

  • END DATE: June 30, 2017 @ 4:59 PM MDT
  • GOAL: £6,000 (funded)
  • ESTIMATED DELIVERY: November 2017
  • HOW MUCH? £30
image by BGG user W Eric Martin

Minerva (Hisashi Hayashi, Pandasaurus Games) is the latest game from the designer of Trains and Yokohama.  From the Kickstarter description:

Can you feel the presence of the virtuous goddess Minerva at your back? There is nothing in the Roman Empire that her silent, guiding hand has not touched. Our great cities are blessed with her gifts: arts, trade, and strategy. If you wish to build in the Empire, you must heed her call to create a city worthy of her mark. In Minerva, players are state managers deployed by the Roman Empire to develop flourishing cities in the image of Rome to enact its policies. The manager with the most prosperous city will be in the favor of the Empire and the goddess herself.

Hisashi Hayashi is always a designer to check out, and this one looks like another solid Euro-style game.  It’s got resource collection, city building, and tile placement.  We’ll see how it goes.

  • END DATE: June 30, 2017 @ 10:59 PM MDT
  • GOAL: $10,000 (funded)
  • HOW MUCH? $40 standard, $60 deluxe
image by BGG user benHaskett

Oaxaca: Crafts of a Culture (Sarah Reed/Will Reed, Undine Studios) is an engine-building game featuring dice.  From the Kickstarter description:

Among the many reasons Oaxaca (pronounced WA-HA-KA) is well known are its exquisite handicrafts.  Drawing upon generations of tradition, as well as vast quantities of raw materials, many artists within this state in Southern Mexico dedicate their lives to perfecting their craft.  In Oaxaca: Crafts of a Culture, you and up to three friends assume the role of skilled Oaxacan handicraftsmen preparing to craft and sell art at a bustling tianguis in Oaxaca City.  Will you reach a distinguished position with your exquisite craftsmanship, or are your crafts common for the culture?

This looks like a pretty neat and variable game, with several paths to completing your goals. It looks like something I would enjoy, so it’s one I’ll keep an eye on.

  • END DATE: July 3, 2017 @ 9:59 AM MDT
  • GOAL: $12,500 (funded)
  • HOW MUCH? $30
image by BGG user brueh

Covil: The Dark Overlords (Luís Brüeh, Vesuvius Media) is essentially a tribute to cartoons from the 70s to 90s.  From the Kickstarter description:

In Covil: The Dark Overlords you will struggle for the supremacy of the regions surrounding an isolated town. Each player controls a Dark Overlord with unique powers and countless minions to “defend the world from enemy hordes” and bring “peace and security to the territories” — at a cost, of course!

Just poking around the page, I see references to Inspector Gadget, He-Man, the Powerpuff Girls, Woody Woodpecker, Tom & Jerry, and more.  I haven’t looked into it too deeply, but it’s an area control game with variable powers, and looks pretty cute.

  • END DATE: July 3, 2017 @ 2:00 PM MDT
  • GOAL: $15,000 (funded)
  • ESTIMATED DELIVERY: November 2017
  • HOW MUCH? $35
image by BGG user theopenroad

The Open Road (Open Road Games) is a bicycling game.  From the BGG description:

The Open Road is the first bicycle touring board game. It simulates all aspects of cross-country travel with two tires on the ground. Precious energy and money determine your strategy as you make your way along America. With so many coast-to-coast route combinations, and a myriad of variables to help or hinder your success, each game is a new journey. The options you have are endless: stay in a hotel for a guaranteed night of solid sleep, or crash for free in your tent; try your luck riding in a peloton of weekend warriors for a few miles, or head to the local watering hole to rest your weary body. The choice is yours. Sit back, relax, and enjoy the adventure of riding on The Open Road.

This is NOT the first bicycling game, but they might be right in saying it’s the first touring one.  It looks nice, though quite busy.  I’m interested to know more, to know if it might be along the same lines of something like Tokaido with bikes.

  • END DATE: July 4, 2017 @ 4:18 AM MDT
  • GOAL: $25,000 (funded)
  • ESTIMATED DELIVERY: November 2017
  • HOW MUCH? $40
image by BGG user breaking_games

Rise of Tribes (Brad Brooks, Breaking Games) is a civilization game set in prehistoric times.  From the Kickstarter description:

 Using a unique dice-pushing mechanic to activate 2 actions per turn, you will choose to grow, move, gather or lead. Explore a modular hex world, deciding whether to advance your fledging civilization with new developments, or achieve greatness with feats on the board. Spread across the world, taking advantage of mild winters and discovery of new tribes, or plant your roots and establish powerful villages. Share the land with the other players peacefully, or push them out of your territory. There are many paths to victory in Rise of Tribes!

Rich Sommer (of Mad Men fame) has been talking this game up on his podcast (CARDBOARD! with Rich Sommer), and it does sound very cool.  It’s also a pretty good looking game, so there’s that.

  • END DATE: July 6, 2017 @ 8:00 PM MDT
  • GOAL: $10,000 (funded)
  • HOW MUCH? $39 standard, $59 deluxe
image by BGG user Letimangames

Groves (Steven Aramini/Dan Letzring, Letiman Games) is a game about building groves and managing elemental spirits.  From the Kickstarter description:

Idyllon was the crown jewel of Faerie Queen Nivarra’s kingdom. Once upon a time. Since her passing, this once great land has dissolved into formless void. While all of the Fae kingdom has mourned this tremendous loss, you – the Guardians of the Four Winds – have vowed to restore Idyllon to its former glory. Groves is a strategy game that combines worker placement with bag building. There are multiple worker types that a guardian can summon to reap the benefits of the land.

Despite the fact that they call this a bag-building game (YOU ARE NOT BUILDING A BAG, YOU ARE BUILDING A POOL OF TOKENS THAT ARE PULLED FROM A BAG), this does look like a very interesting game.  It is certainly very beautiful.

  • END DATE: July 6, 2017 @ 9:00 PM MDT
  • GOAL: $8,800 (funded)
  • HOW MUCH? $35
image by BGG user Gryhound

Elemenz (Jason Maclean Jones, BadCat Games) is an alien dice dueling game.  From the Kickstarter description:

On a distant planet, four unique alien shamans come together every seven years in a challenge to prove their abilities at mastering the five energies that drive all life in the cosmos. An enigmatic monolith, eons old and sacred to all four races is the source of this wild force. The shaman who is most able to draw and manipulate this energy from the monolith to defeat their rivals wins the game and becomes the new Master Zee!

The game comes with custom dice that are used to make different spell combos.  Looks cool.

  • END DATE: July 9, 2017 @ 10:45 AM MDT
  • GOAL: £3,500 (funded)
  • ESTIMATED DELIVERY: December 2017
  • HOW MUCH? £24
image from the Kickstarter project page

GameTek: The Book (Geoff Engelstein) is, as the title suggests, a book.  From the Kickstarter description:

August 2017 marks the ten year anniversary of the GameTek segment on the Dice Tower podcast. Connecting games to math, science, and psychology, GameTek has grown to be one of the most popular parts of the show. To commemorate this anniversary, I am very excited to announce the publication of GameTek: The Math and Science of Gaming. Over the last six months I have gone through hundreds of segments, selected my favorites, annotated and illustrated them, and organized them into a book. Clocking in at over 300 pages, GameTek includes more than seventy essays. Reading the essays gives you another way to experience the ideas, and lets you go back and reread parts where the going gets a little tough.

GameTek is the only contributor segment that made the cut when The Dice Tower changed formats at episode 500, which is a very good thing – the segment has consistently been one of the best things on the show.  The book looks like it includes his talks about noise, which has always stuck out to me as one of the most fascinating topics he’s brought up.  If you’re at all interested in game theory, and the relation of math and science to the games we play, back this book.

  • END DATE: July 10, 2017 @ 7:07 PM MDT
  • GOAL: $3,000 (funded)
  • ESTIMATED DELIVERY: October 2017
  • HOW MUCH? $10 digital, $30 hardcover
image by BGG user toastysaurus

Paws and Padlocks (Kekoa DeRego, Puppy Slime Games) is a dungeon crawler with dogs.  From the Kickstarter description:

Paws and Padlocks is a family-friendly dungeon crawler where you play as adventurers breaking into Slime Castle to steal the evil Slime Queen’s treasure. Build your path to the treasure by laying out room cards on the board and try to mess up another player’s path along the way. While exploring the castle, you can fight Slime monsters, open treasure chests, find interesting items, and trigger events that change up the game!

The game has got some incredibly bad puns (like re-pita bread), as well light gameplay and no big slavering monsters.  Looks like a good family game.

  • END DATE: July 11, 2017 @ 11:00 PM MDT
  • GOAL: $8,750 (funded)
  • HOW MUCH? $29
image by BGG user Ghillie Gearloc

Triplock (Adam Carlson/Josh J. Carlson, Chip Theory Games) is a game of lock picking.  From the Kickstarter description:

Welcome to New London. Everything in this city seems to be in decay. The industrial smog is choking the city to death but there is nothing its citizens can do about it. The Royal Company controls what comes in, what goes out, and all the people that live within. What’s strange is that nobody seems to remember when they came to power or how they stay in power, for that matter. However, a few key citizens with extraordinary talents in the art of lock picking have just received a series of strange lock boxes inviting them to a mysterious location near The Station. This group of individuals come from all walks of life and social tiers, drawn together for some unknown purpose by a masked stranger. This is Triplock, the latest game from acclaimed designers Josh and Adam Carlson and Chip Theory Games. This heavily themed abstract game will have you wracking your brain to solve locks faster than your opponent. Play 1 vs 1 against another lock breaker, or take on The Station in a series of 4 solo challenges as you begin to unravel the mysteries of New London. Play vanilla rules for a completely level playing field, or take on the role of one of four unique personas to add new strategic depth and theme to each game.

The art in this game is kind of amazing – very steampunk, and very detailed.  It’s kind of a race to solve a puzzle, and looks like a really good game for solo play and two-player.  Definitely one to follow.

  • END DATE: July 13, 2017 @ 2:00 PM MDT
  • GOAL: $12,000 (funded)
  • ESTIMATED DELIVERY: November 2017
  • HOW MUCH? $22

That’s it for this month.  Thanks for reading!



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