Time for another round of Tweeviews, my patented review format that could fit into a tweet. OK, so it’s not patented. Is that something you could actually patent? Anyway, here they are for this time.
The Artemis Project is a fusion between a dice placement game and an auction where your rolls are basically your bids to do different tasks. High numbers are good sometimes, low numbers are good others. A lot of strategy present even though there’s luck from the dice rolls.
Wits & Wagers is a party trivia game where you don’t actually need to know the answers to succeed, just the ability to make educated guesses. It’s a very well constructed game, and one of the few party games I’ll recommend.
Pixel Tactics is a two-player fighting game where each card could do one of five different things depending on placement. Players have the same deck, but hardly ever end up doing the same things. It’s a well designed game – I have kept several iterations from reviews.
Rattlebones is a game of dice building – you’re customizing die faces as you play. It’s also got a roll and move mechanism that works very well. It’s a fantastic beginner style game that could really use some expansions, but it doesn’t look like that will ever happen.
Shadow Hunters is a game I should hate – roll and move, player elimination, and social deduction all in one. BUT IT WORKS. The secret is the neutral characters – they provide just the right amount uncertainty to make this game a blast. Just don’t play with four people.
Colt Express is a programmed action game about robbing a train. Apart from the holes in the theme (all these bank robbers decided to rob the same train at the same time and aren’t working together?), it’s a really fun game that’s pretty easy to learn.
Friday is a solo game from Friedemann Friese themed around Robinson Crusoe. It boils down to a deck building game where you’re trying to get strong enough to face pirates in the end. I haven’t played in a while, but it’s one of my most played games.
Fabled Fruit is the first game in Friese’s Fable series, which was a non-destructive response to legacy games. The game evolves with new action cards every time you play. I enjoy seeing it develop, though I don’t think I’ve actually gotten past action #15.
Incan Gold is the quintessential push-your-luck game. Each round, you decide whether to go deeper or leave. If you leave, you get loot. If you go deeper, you could meet a monster, or get even more loot. Really simple, and a great game to play with a big group.
The Mind is an exercise in non-communication. It’s simple – just play cards in order without knowing what others have and without letting them know in any way what you have. It shouldn’t be fun, but it is. Very. I have yet to win, but I got to round 11 with two players once.
Abyss is a beautiful game – seriously, the art is magnificent. Gameplay is fun, although there are missteps with the monsters. Still, it’s got a very interesting set collection element, as well as resource management. The collecting of lords is probably its strongest point.
That does it for another edition of the Tweeviews. Thanks for reading!