Tweeviews! Vol. 6

It’s that time again – Tweeview time! For the uninitiated, Tweeviews are reviews that could entirely fit into a Twitter post. Let’s get to it!

image by BGG user Maeglor

Skybridge is an abstract stacking game where you’re really just trying to have the most points by controlling towers. It’s got nice blocks and some interesting decisions, but feels a little wooden (if you pardon the pun). I’ve only played once with two, four is supposedly best.

image by BGG user mevitale

Blokus To Go is a portable two-player version of Blokes, the abstract polyomino game made before polyominoes were in style. Gameplay is similar – place as many pieces as you can by only touching your corners. I prefer the original four-player Blokus, but this still works.

image by BGG user Rokkr

Pandemic is the grandfather of the current cooperative game movement. It’s a game that feels especially relevant these days as it’s all about fighting off diseases and trying to save humanity. Parts of it feel clunky, but it is still a powerhouse of a game that remains enjoyable.

image by BGG user SimonF2Z

Archaeology: The New Expedition is a card drafting and set collection game where you’re collecting treasures for points, as well as trying to raid a monument. I think it’s very clever and fun, but others have been less impressed, mostly because of the randomness of the sandstorms.

image from Level 99 website – http://www.lvl99games.com

Blades of Legend was part of the Level 99 Minigame Library. I was pretty excited about it before I played, but I think this game was probably the beginning of the end of my enjoyment of social deduction games. There was too much complexity and not enough enjoyment.

image by BGG user ddlhz

Magic Maze is a cooperative game where everyone controls an action rather than a character. It’s got an odd dungeon crawl meets shopping theme, but it’s still a whole lot of fun to play. There can be a lot of frustration due to the lack of communication, but success is rewarding.

image by BGG user W Eric Martin

Codenames is a party game for people who don’t typically like party games (including me). It’s very thoughtful, and plays like a gamer’s version of Password. Get your team to pick the right words, and hope they don’t pick the one that will make you lose. It’s brilliant.

image by BGG user Action Phase

Ninja Camp plays a lot like Hey, That’s My Fish! meets Kung Fu Panda. You’re moving around, picking up different actions, and trying to close off the board so your opponents can’t move. It’s a simple game, very accessible with a lot of strategy involved.

image by BGG user unfathomable

Jaipur is a two-player economic game where you’re collecting goods and trying to trade them in for the most points. I has a clever drafting system where you either simply take a card, or trade with cards already in your hand. It’s very tight, and has a best 2/3 win condition.

image by BGG user W Eric Martin

Onirim is a solo game (with a two-player variant) where you’re trying to collect the doors before being overwhelmed by nightmares. It’s a game with a lot of shuffling, but provides a decent challenge. The second edition comes with seven mini-expansions, good for replayability.

image by BGG user angelkurisu

One Deck Dungeon is a dice game where you’re trying to beat randomly generated challenges that come from a deck of cards. It’s a tough game – I have yet to beat it. But I enjoy the puzzle. I’ve only played solo so far, but it seems like it scales to two fairly well.


Hope you’re doing well and riding out this coronavirus thing. If you want to check them out, at least four of these games have apps. I’ll leave you to discover which ones. Thanks for reading!

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