Here comes another round of games in the BGG Top 100 that I have not played. Last time, we got up to #30, so we’ll continue from there.
Blood Rage (Eric M. Lang, CMON, 2015, #31 on BGG) was the first in Lang’s strategic trilogy that also included 2018’s Rising Sun and the currently Kickstarting Ankh: Gods of Egypt. In this one, you’re the leader of a Viking clan during Ragnarök with the goal of getting as many warriors as you can to Valhalla. I’ve never seen this one out in the wild, much less gotten a chance to play. It seems like a pretty cool game, though the people who like it seem much more into conflict-based games than I am. So who knows if I’d actually enjoy it, but I probably should at least try it sometime.
Pandemic Legacy: Season 2 (Matt Leacock/Rob Daviau, Z-Man Games, 2017, #32) is the sequel, obviously, the Pandemic Legacy: Season 1. This one takes place 71 years later in a world that (apparently) didn’t quite end. From my understanding, there’s an exploration element to this game that hadn’t been present in other Pandemic games. Season 1 is still on my list to play, and this is one I wouldn’t play until I had completed that. Like my TV shows, I like to maintain continuity.
Kingdom Death: Monster (Adam Pools, Kingdom Death, 2015, #33) has the honor of having the biggest Kickstarter campaign ever, raising nearly $12.4 million back in 2016-17. It is an enormous cooperative game where you’re fighting monsters. I really don’t know much of anything about it, except that it’s really expensive, has lots of miniatures, and probably isn’t the type of game I’d enjoy. But, there it is.
Root (Cole Wehrle, Leder Games, 2018, #34) is an asymmetrical game that was designed as a kind of ode to COIN games (a type of asymmetric wargame – COIN stands for Counter Insurgency). You take the role of one of the four different factions, each with its own play style, and attempt to gain control of the forest. People absolutely love this game, and it’s one I really want to try sometime. I’m a fan of another Leder Games asymmetric title (Vast: The Crystal Caverns), and while I know this is nothing like that, I’m still interested to see how it all works.
Nemesis (Adam Kwapiński, Awaken Realms, 2018, #35) is a sci-fi horror survival game. It’s semi-cooperative, with everyone having their own objectives. It’s got minis, it’s highly thematic, and it’s another one I don’t have a whole lot of interest in. Like Kingdom Death: Monster, it’s just not my kind of game and I only know about it vaguely in passing, not even realizing it was rated so highly. I seem to remember a little bit of a flap about this game being too similar to the Alien movie franchise, but I don’t really remember.
Mechs vs. Minions (Chris Cantrell/Rick Ernst/Stone Librande/Prashant Saraswat/Nathan Tiras, Riot Games, 2016, #37) is another cooperative game, this one from the company that brought you the highly popular MOBA League of Legends. It’s basically a tower defense game – you’re fighting wave after wave of baddies. Not being a MOBA guy, this one still seems like something I would really enjoy for one reason only – programmed actions. I just have never had the chance.
Star Wars: Imperial Assault (Justin Kemppainen/Corey Konieczka/Jonathan Ying, Fantasy Flight Games, 2014, #38) is a tactical combat game built on the system created for Descent: Journeys in the Dark, but with Star Wars. You can play a campaign, or you can pay in two-player skirmish mode. I like Descent a lot, and I enjoy Star Wars, so I’d probably like this one. Again, it’s just a case where I’ve never had the opportunity.
Tzolk’in: The Mayan Calendar (Simone Luciani/Daniele Tascini, Czech Games Edition, 2012, #39) is a worker placement game with one big gimmick – gears on the board itself turn and move your workers to different action options each turn. I usually love CGE games, even those that aren’t by Vlaada Chvátil, and I hear really good things about this one. It’s definitely on my list of want to trys.
Clans of Caledonia (Juma Al-JouJou, Karma Games, 2017, #44) is an economic game set in 19th century Scotland, around the time the country began to transition from agriculture to industry. You’ll be working on different contracts as you produce your goods, including whiskey. My initial thought where hearing about this game was that it would be some kind of conflict game, with warring clans trying to gain control of different regions. But it’s not like that at all. I’m honestly not dying to play this, but I would if given a chance.
The Voyages of Marco Polo (Simone Luciani/Daniele Tascini, Hans I’m Glück, 2015, 45) is a kind of dice placement game where you’re recreating Marco Polo’s journey down the Silk Road in the 13th century. Each player has five dice, and these are used to take different actions. It looks like a very interesting game, I just haven’t had a chance to try it. It is on Yucata.de, but I haven’t given it a shot there either. Also, Marco Polo II: This Time It’s Personal (not the actual title) was released last year, and a lot of people seem to like that one better. I’d play either of them.
Robinson Crusoe: Adventures on the Cursed Island (Ignacy Trzewiczek, Portal Games, 2012, #46) is a cooperative scenario based game where you’re trying to survive a deserted island. I’ve seen this game played a few times, but never got to join myself. I should say, actually, that I’ve gotten to see the first edition played – I haven’t seen the current edition out in the wild anywhere. I do like cooperative games, though this one sounds extremely difficult, and I do like to think I could win occasionally.
That’s my list for today. I skipped over Power Grid (#36), Through the Ages: A Story of Civilization (#40), Eclipse (#41), Le Havre (#42), and Azul (#43) because I’ve played them all, which means I’ve played 13 of the top 46. I’ll keep this going at least through the top 100, maybe further. As for now, thanks for reading!