Game Buzz: Robin of Locksley

We’re men, we’re men in tights.
We roam around the forest looking for fights.
We’re men, we’re men in tights.
We rob from the rich and give to the poor, that’s right!
We may look like sissies, but watch what you say or else we’ll put out your lights!
We’re men, we’re men in tights, always on guard defending the people’s rights!
Robin Hood: Men in Tights, 1993

OK, so the movie was terrible. But it pretty much ruined the Robin Hood legend for me. I now can’t look at anything related to it without singing this song in my head. And that includes

image by BGG user KenH

Robin of Locksley is a two-player game from 2019 by Uwe Rosenberg, published originally by Wyrmgold GmbH, and in English by Rio Grande Games. The game is kind of an abstract game of set collection, where you’re moving around a grid trying to gather as much fame as possible.

The game comes with 60 loot tiles. You’ll shuffle these up and lay them out in a 5×5 grid (which means you’re not using all of them…yet). You’ll create a race track around the grid consisting of 4 corner tiles (including that says “The Beginning” and three others randomly chosen from the remaining 7) and several smaller fame tiles placed between each pair corners. In the standard game, this will be three. For a shorter game, place two, and for a longer game, place 4. There are 16 total, and you’ll randomly choose them. The youngest player picks a corner to start in, placing their Robin Hood figure there (which is shaped like a horse) and taking the tile. Their opponent places in the opposite corner. The tile taken by each player is flipped over to reveal a coin.

image by BGG user W Eric Martin

On your turn, you will move your Robin in an L-shape – think like a knight in Chess. The tile you land on goes into your supply. You can then choose to move your Bard around the track. If you can fulfill the task shown on a fame tile, you can move there, or you can spend one Gold to move. You can move as many times as you want to/can.

At any time during your turn, you can turn in a collection of 3 or more identical loot tiles for money. You’ll discard two of the collection, then flip the remainder over so that they become coins.

And that’s really it. You play until one player laps (passes) the other on the track, or until one player has made two complete circuits and fulfilled the final goal. That player wins.

image by BGG user rascozion

I do tend to like Rosenberg’s smaller games, and I think this one looks very cool. There’s the set collection element as you’re putting together collections, but there’s also the race element as you’re trying to fulfill different goals. It looks like the secret to the game is trying to setup big runs where you can move around that race track several times at once. There are shades of Bohnanza with the flipping over of tiles to be coins, but I am glad to see Uwe designing a game that isn’t using polyominoes. It looks clever and interesting to me, and one I’d like to check out sometime.

That was a short one today. Thanks for reading!

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