Here we go with more games from the BGG Top 100. Last time, I got all the way down to Robinson Crusoe at #46, so let’s continue down the rabbit hole from there.
Everdell (James A. Wilson, Starling Games, 2018, #47) is a really pretty tableau building and worker placement game set in a forest. The main goal of the game is to score the most points, but thematically, you’re trying to prepare your creatures for winter. This falls in the category of games I have not seen in the wild and thus have not had a chance to play. My wife in particular likes games that are pretty, so this one would probably be right up her alley. I’d probably like it too.
Android: Netrunner (Richard Garfield/Lukas Litzsinger, Fantasy Flight Games, 2012, #48) is Fantasy Flight’s LCG version of Garfield’s other collectible card game, Netrunner from 1996. It’s an asymmetric game, with one player as the Corporation, and the other as a Runner (hacker). To date, the only LCG I have played has been The Lord of the Rings LCG. I saw this on tables a number of times when it was first released, but as the license did run out a few years ago, it is no longer being supported and I highly doubt I’ll get the opportunity to play it. But who knows.
Anachrony (Dávid Turczi/Richard Amann/Viktor Peter, Mindclash Games, 2017, #49) is a post-apocalyptic game with a time travel element. Each player is working to build up their own philosophical faction, and can reach back in time to help things go faster. But you have to be careful of messing up the time-space continuum. It’s an interesting concept for a game. I remember thinking this would be one I’d quite like to try back when it was on Kickstarter, but I’ve never seen it in the wild to play.
Fields of Arle (Uwe Rosenberg, Feuerland Spiele, 2014, #53) is a Uwe Rosenberg farming game, because apparently we didn’t have enough of those. This one is a bit unusual in his big games catalog because it’s for 1-2 players. Despite my jokes at Uwe’s expense, this is one I’d like to check out. This one was a very personal project for Rosenberg, and it’s highly regarded enough to be ranked in the Top 100 at BGG. Plus, Rosenberg games are always worth a look, despite how much distaste I have for Agricola.
Dominant Species (Chad Jensen, GMT Games, 2010, #54) is a worker placement game of prehistory. Basically, you take the role of one of six species, then build up and try to survive in an ever-changing and pretty harsh environment. Of all the games that I’ve talked about so far, this one is pretty high up on my “really wish I had played by now” list. It’s a pretty dense game, and long, and that has deterred me from playing a few times. But yeah, definitely on my want to play list.
The Gallerist (Vital Lacerda, Eagle-Gryphon Games, 2015, #55) is a big heavy game about putting together an art gallery. You have to attract visitors, exhibit art, sell art, invest in artists, and generally keep yourself in touch with the world of art. I have actually never played a Lacerda game – I’ve heard lots about them, and how much work he does integrating theme with mechanics, but I’ve never had the opportunity to try one out. This one would probably be closest to the top of my list of ones I want to try as the theme sounds more interesting to me than some of his others.
Too Many Bones (Josh J. Carlson/Adam Carlson, Chip Theory Games, 2017, #60) is a dice-based RPG style board game. It’s the kind of game they like to call a “dice builder”, which is always super-annoying to me because you’re not actually building dice. You’re building a pool of dice. Despite that, the game does look quite interesting and has a lot of positive buzz around it. It’s one I’d be happy to play sometime.
Underwater Cities (Vladimír Suchý, Delicious Games, 2018, #61) is a game where you’re building cities in an underwater kingdom. It has a pretty interesting card placement system where you’re putting cards into different areas on the board, and if the colors match, you get to do extra stuff. Vladimír Suchý is a fairly underrated designer who has made a lot of highly regarded stuff – Shipyard, Last Will, and Pulsar 2849, to name a few. This is one I am pretty interested in.
Twilight Imperium Third Edition (Christian T. Petersen, Fantasy Flight Games, 2005, #62) was the ultimate edition of Twilight Imperium until the fourth edition came out in 2017. It refined the second edition, and was pretty much THE definitive space epic game for a long time. I have a friend who has this and really wants to play it sometime, I just don’t necessarily have the EIGHT HOURS IN A DAY to give it the attention it needs. But this is one I do feel like I need to play if just to increase my geek cred.
Teotihuacan: City of Gods (Daniel Tascini, NSKN Games, 2018, #64) is a rondel game where players are trying to build up their power in the ancient Aztec era. As you move around, you’ll be leveling up dice and trying to do more powerful actions. The game looks gorgeous and got a tremendous amount of buzz when it first came out. I feel like there’s been a bit more backlash against it since then, and it may be dropping in people’s estimation. However, it is one I want to try.
Rising Sun (Eric M. Lang, CMON Ltd, 2018, #65) was the second in Lang’s strategy trilogy that started with Blood Rage (the third, Ankh: Gods of Egypt, recently had a successful Kickstarter). In this one, you’re basically trying to go out and control the land. There are highly detailed minis, there are monsters, there’s a lot of excess. This is one I’d play if given a chance, but I’m not dying to play. There’s a lot that doesn’t appeal to me, but I’d have to see it for myself to know if it’s something I’d enjoy.
I’ve played more of the games in this set than in previous ones: 7 Wonders (#50), Race for the Galaxy (#51), Keyflower (#52), Five Tries (#56), Lords of Waterdeep (#57), Caylus (#58), Clank! (#59), and El Grande (#62). For those of you keeping score, that means I’ve played 21 of the top 65. Still got work to do. Thanks for reading!