Time for another look at some of the games from the BGG Top 100 that I haven’t played. As you may or may not recall, in Part IV, I got up to #65. So, we’re starting from #66.
Lisboa (Vital Lacerda, Eagle-Gryphon Games, 2017, #66) is a game about the rebuilding of Lisbon, Portugal after much of it was destroyed by an earthquake in 1755. I have yet to play a Lacerda game, as I mentioned when I talked about The Gallerist. This one looks cool – great art from Ian O’Toole, and some pretty interesting and thematic gameplay, which is definitely a hallmark of Lacerda games. I think this and The Gallerist are the two of his I’m most interested in.
Eldritch Horror (Corey Konieczka/Nikki Valens, Fantasy Flight Games, 2013, #67) took a lot of the ideas in Arkham Horror and expanded upon them. For one thing, this is more of a worldwide game. You’re still battling against the Ancient Ones from Lovecraft, but this game has its own system. I have played Arkham Horror, and enjoyed it, though a lot of it is luck based. This is one I’ve been interested to try, but I’m not as into Lovecraftian stuff as other IPs.
Mombasa (Alexander Pfister, eggertspiele, 2015, #68) is a game about trading in Africa. The game features a rotating action mechanism – you play cards, then draw previously played cards. I’ve heard lots of good things about this game, even though there is a bit of a controversy around the theme since it directly addresses diamond trading. Pfister is such a popular designer these days, it would be good to go back and check out his complete oeuvre sometime.
Agricola (revised edition) (Uwe Rosenberg, Lookout Games, 2016, #72) is the streamlined version of 2007’s Agricola, currently #29 on the BGG Top 100. I am not a fan of the original Agricola, and I don’t know how much I’d appreciate the revised version. It also annoys me that BGG splits off different editions of games when they don’t look like there’s that much of a change, other than cosmetic. Meanwhile, games like Incan Gold and Diamant are combined into one entry so it looks like I have Diamant in my collection even though I have Incan Gold. But I digress. Not super excited to play this one.
Marvel Champions: The Card Game (Michael Boggs, Fantasy Flight Games, 2019, #74) is the latest LCG from FFG. It seems like the standard kind of format – players are heroes trying to defeat different missions. The only LCG I’ve ever played is the Lord of the Rings LCG, which was fun. This is one I’d be willing to try, but I might be suffering a bit of superhero fatigue right now. Marvel is everywhere, and it’s great, but I’m just not champing at the bit to play this.
Architects of the West Kingdom (Shem Phillips/SJ Macdonald, Garphill Games, 2018, #75) was the first game of the West Kingdom trilogy, which now also includes Paladins and Viscounts. This game is a worker placement game involves a lot of moral decisions that can cost you points in the end. Garphill has been doing some really interesting games. The only one I’ve gotten to play is Raiders of the North Sea, which I liked, and I have liked the look of their other games as well. So this is one that’s high on my want-to-play list.
Russian Railroads (Helmut Ohley/Leonard Orgler, Hans im Glück, 2013, #79) is an economic game about building a the best train network. It’s one of those games that has a lot to do and think about, and a lot of ways to win. I actually have tried to play it on yucata.de a few times, but I have been kind of lost every time. I really need someone to teach it to me, and to play it in real life to actually grasp this one.
Sherlock Holmes Consulting Detective (Raymond Edwards/Suzanne Goldberg/Gary Grady, Asmodee, 1981, #82) actually won the Spiel des Jahres back in 1985, but it was Ystari’s 2012 republication, and subsequent editions from Space Cowboys and Asmodee, that have captured people’s imagination. Basically, it’s a series of mysteries to solve. It’s less of a board game and more of a group solving exercise. It doesn’t really appeal to me – people who play it love it, but I’d rather play a game that doesn’t have one set solution.
Pandemic: Iberia (Jesús Torres Castro/Matt Leacock, Z-Man Games, 2016, #88) was one of the first rethemed versions of Pandemic, created for the Pandemic Survival World Championships. It’s set in 1848, and you’re trying to treat various diseases that were plaguing the Iberian peninsula around that time. I like Pandemic, and I’m interested in trying the different versions of the game. However, thematically, Pandemic was such a big scale that bringing it down into a specific area seems like it loses something for me. I don’t know. I’d still play it.
Kemet (Jacques Bariot/Guillaume Montiage, Matagot, 2012, #89) is a dudes on a map style game where players are using the gods of ancient Egypt to help them win battles. It was a little bit of a spiritual successor to 2009’s Cyclades, but bigger and more violent. There was even an expansion that linked the two together. I’ve heard good things about this, but really have next to no interest in it. A new version, entitled Kemet: Blood and Sand, is currently up on Kickstarter.
Grand Austria Hotel (Virginio Gigli/Simone Luciani, Lookout Games, 2015, #90) is a game where you’re trying to attract the best people to your hotel. It has dice and cards, and I’ve been interested in this one since I first heard about it. It looks like a game that has some great strategy along with it. Although, I just looked at a review that said if you dislike Agricola, you should maybe stay away from this. No, I still want to try it.
So, for the first time, I’ve played more from this set than I haven’t – I have played Crokinole (#69), Dominion: Intrigue (#70), Battlestar Galactica (#71), Troyes (#73), Patchwork (#76), Aeon’s End (#77), Codenames (#78), The Quacks of Quedlinburg (#80), Roll for the Galaxy (#81), Tigris & Euphrates (#83), Raiders of the North Sea (#84), Trajan (#85), Dominion (#86), and Pandemic (#87). That means I’ve played a total of 35 of the top 90. We’ll see how I do to round out the top 100 next time. Thanks for reading!