2020 Random Fall Preview, part I

And we’re back to the random previews. Now that it’s September, it’s time to start looking at the games that SHOULD be coming out at Spiel in October, but instead will be coming out at some indeterminate time in the next couple of months. The following titles were all selected randomly from the BGG preview list, which at time of this writing was already up to 266 items. Here we go!

image by BGG user W Eric Martin

Monster Expedition (Alexander Pfister, AMIGO) is a 1-4 player game where you are hunting for monsters. There’s kind of a push-your-luck dice element, where you’re rolling and banking numbers but run the risk of losing dice if you roll the same numbers. You’re trying to meet monster values to capture them, or buy cages. You also are trying to improve your camp, but in the end, you’re trying to score the most points. Looks like an interesting, relatively light game – perhaps more on the level of Port Royal in Pfister’s catalog.

image by BGG user DeriusDen

Enigma: Beyond Code (Sergey Pritula, CrowD Games) is a deduction game where you have your own secret mission to complete while trying to flummox the other players so they can’t finish their own. The game has a time limit, and if no one completes an objective in enough time, no one wins. It’s apparently pretty quick, and they suggest playing to 3 wins. Sounds kind of interesting, I might look into this more.

image by BGG user W Eric Martin

Remember Our Trip (Daryl Chow/Saashi, Saashi & Saashi) is a game where you’re building a map based on a theoretical city players all visited together. You have memory cards that need to line up with each other so you can remember buildings. You have objectives and photo memories that you are trying to complete, and you’re trying not to lose points for having scattered thoughts. I’ve never played a Saashi game, though the more I hear about them, the more unique and interesting they sound. I’d like to try this.

image by BGG user W Eric Martin

Disney: The Haunted Mansion – Call of the Spirits Game (Prospero Hall, Funko Games) is the latest licensed game from PH, this one based on the very popular Disney ride. Your goal is to socialize with different ghosts around the mansion while trying to avoid haunted cards as you’ll lose points. I love the Haunted Mansion ride – it was my favorite thing the last time I went to Disneyland. So I’m looking forward to seeing what they do with this, particularly knowing Prospero Hall’s pedigree for creating games like this.

image by BGG user W Eric Martin

Royal Visit (Reiner Knizia, IELLO) is a game from 2006 that was originally named Times Square. It’s a tug-of-war style two-player game where your goal is to get certain characters to your goal at the end. In the original game, it was Saucy Sue or Champagne Charlie, but I don’t know how they’re retheming is for Royal Visit. Probably the Queen and King. It’s basically card play, with each character having their own special rules. Not being a Knizia guy, I can’t say I’m looking forward to this, but it is something I would try.

image by BGG user Libellud Team

Mysterium Park (Oleksandr Nevskiy/Oleg Sidorenko, Libellud) is a follow-up to the highly successful Mysterium, taking the concepts and transferring them from a spooky mansion to a spooky amusement park. The park director has disappeared, and a ghost is sending visions to the players so they can figure out what happened. According to what I’ve seen, this is simply a retheme of Mysterium with no gameplay changes. I have not played Libellud’s version of Mysterium, though I did play the Portal version and enjoyed it.

image by BGG user Mandoogames

Motley West (Ikhwan Kwon, Mandoo Games) is a speed memory game where you’re trying to catch outlaws. Each player has their own deck, and on your turn, you flip over a card. Everyone can see what you reveal, but then you cover it with your hand. This continues until someone thinks there’s an outlaw and wanted poster combination that match. At this point, they hit a squeaky sheriff’s badge. If they were right, they get a star, and if they were wrong, they lose one. Seems like kind of a Wild West version of Jungle Speed, but hopefully with less broken fingers.

image by BGG user Pegasus Spiele

Armata Strigoi (Paolo Vallerga/Marco Valtriani, Pegasus Spiele) is a game about the final battle between vampires and werewolves. It’s a cooperative game where you’re playing as the werewolves (called the Powerwolf) are fighting the vampires (the Armata Strigoi). There are only two vampires to beat, but the other one becomes much more powerful when you defeat the other. Also, you’re fighting in a fortress that starts to fall apart with the death of a vampire. And there are other creatures of the night in your way. Doesn’t sound like my kind of game at all, but it looks appropriately creepy and has an interesting lore behind it.

image by BGG user mgnade

The Few and Cursed (Mike Gnade, Rock Manor Games) is a deck-building game based on the comic series. It’s a post-apocalyptic Western-type deal where players are searching for supernatural artifacts and bounty hunting. The game has some nice looking miniatures, but then, what game doesn’t these days. I’ve been interested in a number of Rock Manor games before, particularly Set A Watch, so while I’m not as interested in the theme (not being at all familiar with the source material), I still would like to check this out.

image by BGG user W Eric Martin

Splendor Marvel (Marc André, Space Cowboys) is a licensed version of the very popular Splendor. Basically, what you’re trying to do is assemble the Infinity Gauntlet by collecting the stones, using their power to collect heroes that will help you acquire more Infinity stones, which then let you gather more heroes. Gameplay seems a lot like vanilla Splendor, but the win conditions are changed a little – you need 16 points, one card bonus of each color, and a time stone that is acquired by collecting a level 3 hero. I’ve cooled on Splendor since I first got my copy, but this seems like it might reignite some interest.

image by BGG user McAtoms

ArchRavels (Adam McCrimmon/Jordan Miller, XYZ Game Labs) is a game about the competitive world of knitting. In the game, you’ll collect yarn, follow patterns, and try to score the most points. I’m not a knitter, but I do like a game with a unique theme. And to be honest, a lot of these craft-themed games (like Patchwork) really appeal to me. It’s probably the Care Bear in me.


That’s it for today. Thanks for reading!

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